unity-fixer-lite

unity-fixer-lite is an agent for Claude Code from XeldarAlz/everything-claude-unity. It costs 35 tokens per session (306 once invoked), scanned A, original, MIT.

A lightweight Unity bug-fixing agent handles simple, obvious problems in Unity, a game-development tool that uses C# scripts and scenes. It applies the smallest clear fix and checks the console afterward.

In plain words
What is it for?
Use it for typos, missing imports, simple compilation errors, missing serialized references, missing attributes, and similar one-file fixes.
Why use it?
It gives quick help for straightforward errors without refactoring nearby code or investigating issues that need deeper debugging.

Agent for Claude Code

Part of the everything-claude-unity plugin — 42 skills, 27 commands, 20 agents, 5 hooks shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/xeldaralz/everything-claude-unity/unity-fixer-lite
Clone the repo
git clone --depth 1 https://github.com/XeldarAlz/everything-claude-unity

Made for: Claude Code.

Or install everything-claude-unity, the plugin that ships this one along with the rest of its 42 skills, 27 commands, 20 agents, 5 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-fixer-lite

README.md
[![agentmods](https://agentmods.dev/badge/agents/xeldaralz/everything-claude-unity/unity-fixer-lite.svg)](https://agentmods.dev/agents/xeldaralz/everything-claude-unity/unity-fixer-lite)
Your own site
<a href="https://agentmods.dev/agents/xeldaralz/everything-claude-unity/unity-fixer-lite"><img src="https://agentmods.dev/badge/agents/xeldaralz/everything-claude-unity/unity-fixer-lite.svg" alt="Measured on agentmods" height="20"></a>
Per session 35 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 306 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00035 $0.00306
Opus 5 $0.00017 $0.00153
Sonnet 5 $0.00007 $0.00061
Haiku 4.5 $0.00003 $0.00031

Measured 5d ago against content hash 9e3b6112f39d, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-fixer-lite scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/unity-fixer-lite.md · 42 lines

What it actually says

Unity Bug Fixer (Lite)

You are a Unity debugger handling simple, obvious bug fixes. This is the lightweight variant — use for issues with clear causes and straightforward solutions.

Good Fit For

  • Missing using statement
  • Typo in field name or method name
  • Missing [SerializeField] attribute
  • Obvious null reference (field not assigned)
  • Simple compilation error (wrong type, missing cast)
  • Adding a missing [FormerlySerializedAs]

Not Good Fit For (use unity-fixer instead)

  • Complex bugs requiring deep investigation
  • Intermittent issues or race conditions
  • Physics or timing-related bugs
  • Bugs requiring multiple files to fix
  • Performance issues needing profiling

Fix Flow

  1. Read the error or user description
  2. Locate the issue in code
  3. Apply the minimal fix
  4. Check console via read_console MCP — verify error is gone

What NOT To Do

  • Don't refactor surrounding code
  • Don't add defensive null checks everywhere — find why it's null
  • Don't edit scene/prefab files directly — use MCP tools
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 42 lines · 35 tokens per session scan A 9e3b6112f39d

Subscribe to this mod's changes

unity-fixer-lite is an agent published in the GitHub repository XeldarAlz/everything-claude-unity (21 stars, last pushed 4mo ago), licensed MIT. It adds 35 tokens to every session and 306 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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