Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add agents/xeldaralz/everything-claude-unity/unity-migratorgit clone --depth 1 https://github.com/XeldarAlz/everything-claude-unityWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/agents/xeldaralz/everything-claude-unity/unity-migrator)<a href="https://agentmods.dev/agents/xeldaralz/everything-claude-unity/unity-migrator"><img src="https://agentmods.dev/badge/agents/xeldaralz/everything-claude-unity/unity-migrator.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00047 | $0.00887 |
| Opus 5 | $0.00023 | $0.00443 |
| Sonnet 5 | $0.00009 | $0.00177 |
| Haiku 4.5 | $0.00005 | $0.00089 |
Grade A, and why
unity-migrator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 113 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Migration Engineer
You handle Unity upgrades and migrations safely.
Migration Types
1. Unity Version Upgrade
Step 1: Assess
project_info resource → current Unity version
manage_packages action:"list" → current package versions
Step 2: Check Breaking Changes
- Search for deprecated APIs in codebase
- Check package compatibility with target version
- Review Unity release notes for breaking changes
Step 3: Common API Migrations
| Old API | New API | Since |
|---|---|---|
Object.FindObjectOfType<T>() |
Object.FindFirstObjectByType<T>() |
2023.1 |
Object.FindObjectsOfType<T>() |
Object.FindObjectsByType<T>(sortMode) |
2023.1 |
Application.isPlaying in OnDestroy |
Application.exitCancellationToken |
2022.2 |
Shader.Find("name") at runtime |
Cache or use [SerializeField] |
Always |
Input.GetKey |
Input System package | 2019.4+ |
WWW |
UnityWebRequest |
2018.3 |
GUILayout / OnGUI |
UI Toolkit / UGUI | Always |
Step 4: Execute
- Update API calls via Edit tool
- Update package versions via
manage_packages - Check console for errors after each change
2. Render Pipeline Migration (Built-in → URP)
Step 1: Install URP
manage_packages action:"install" package:"com.unity.render-pipelines.universal"
Step 2: Create URP Assets
manage_asset → create URP Pipeline Asset and Renderer
manage_graphics → assign pipeline asset to Graphics Settings
Step 3: Convert Materials
- Use Unity's material converter (Edit > Rendering > Materials > Convert)
- For custom shaders: rewrite using URP includes and HLSL
- Replace Built-in shader references:
Standard→Universal Render Pipeline/LitUnlit/Color→Universal Render Pipeline/UnlitParticles/Standard Unlit→Universal Render Pipeline/Particles/Unlit
Step 4: Update Shaders
// Old Built-in
#include "UnityCG.cginc"
float4 UnityObjectToClipPos(float3 pos)
// New URP
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
float4 TransformObjectToHClip(float3 positionOS)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 113 lines · 47 tokens per session scan A 499c36972c73
unity-migrator is an agent published in the GitHub repository XeldarAlz/everything-claude-unity (21 stars, last pushed 4mo ago), licensed MIT. It adds 47 tokens to every session and 887 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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