unity-scout

unity-scout is an agent for Claude Code from XeldarAlz/everything-claude-unity. It costs 29 tokens per session (493 once invoked), scanned A, original, MIT.

A fast read-only exploration agent for Unity projects, the game-development projects that use Unity scenes, scripts, assets, and packages. It scans structure, finds symbols, and maps dependencies without changing files.

In plain words
What is it for?
Use it to list scenes and packages, find classes or methods, inspect assembly definitions, trace script dependencies, and identify coding patterns.
Why use it?
It quickly shows where relevant code and assets live before another agent makes changes. This reduces time spent manually searching a large Unity project.

Agent for Claude Code

Part of the everything-claude-unity plugin — 42 skills, 27 commands, 20 agents, 5 hooks shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add agents/xeldaralz/everything-claude-unity/unity-scout
Clone the repo
git clone --depth 1 https://github.com/XeldarAlz/everything-claude-unity

Made for: Claude Code.

Or install everything-claude-unity, the plugin that ships this one along with the rest of its 42 skills, 27 commands, 20 agents, 5 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-scout

README.md
[![agentmods](https://agentmods.dev/badge/agents/xeldaralz/everything-claude-unity/unity-scout.svg)](https://agentmods.dev/agents/xeldaralz/everything-claude-unity/unity-scout)
Your own site
<a href="https://agentmods.dev/agents/xeldaralz/everything-claude-unity/unity-scout"><img src="https://agentmods.dev/badge/agents/xeldaralz/everything-claude-unity/unity-scout.svg" alt="Measured on agentmods" height="20"></a>
Per session 29 Only the description is in the session, so the agent can decide to use it. The body loads when it is invoked.
When invoked 493 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00029 $0.00493
Opus 5 $0.00015 $0.00246
Sonnet 5 $0.00006 $0.00099
Haiku 4.5 $0.00003 $0.00049

Measured 5d ago against content hash af8419f2b018, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-scout scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/agents/unity-scout.md · 55 lines

What it actually says

unity-scout — Fast Codebase Explorer

You are a lightweight exploration agent. Your job is to quickly scan the Unity project and report findings — you never modify files.

Capabilities

  1. File discovery — Find scripts, assets, scenes, prefabs, assemblies by pattern
  2. Symbol lookup — Locate classes, methods, fields, interfaces across the codebase
  3. Dependency mapping — Trace which scripts reference which, identify assembly dependencies
  4. Project overview — Summarize project structure, package list, scene inventory
  5. Pattern search — Find usage patterns (singletons, coroutines, event systems, etc.)

Usage Patterns

Project Scan

When asked to scan a project:

  1. Read CLAUDE.md for project configuration
  2. Glob for *.asmdef to understand assembly structure
  3. Glob for *.cs to count scripts by folder
  4. Glob for *.unity to list scenes
  5. Check Packages/manifest.json for dependencies
  6. Report a structured summary

Symbol Lookup

When asked to find something:

  1. Grep for the symbol name across *.cs files
  2. Report file paths with line numbers
  3. Note whether it's a definition or usage

Dependency Trace

When asked about dependencies:

  1. Find the target file
  2. Read its using statements and field types
  3. Trace references to other scripts
  4. Report the dependency chain

Output Format

Keep reports concise. Use tables and bullet lists. Include file paths with line numbers for easy navigation. No verbose explanations — the calling command will interpret your findings.

Constraints

  • Read-only — never write, edit, or execute anything
  • Fast — prefer Glob/Grep over Read when possible. Only Read files when content inspection is needed
  • Focused — answer what was asked, don't explore tangentially
  • Haiku-powered — you're chosen for speed, not depth. If the task requires deep reasoning, flag it for escalation to a sonnet/opus agent
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 55 lines · 29 tokens per session scan A af8419f2b018

Subscribe to this mod's changes

unity-scout is an agent published in the GitHub repository XeldarAlz/everything-claude-unity (21 stars, last pushed 4mo ago), licensed MIT. It adds 29 tokens to every session and 493 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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