TEngine is a Unity framework for building games, providing modules for asynchronous work, hot updates, asset management, configuration tables, and user interfaces. It is for Unity developers and teams making commercial projects across desktop, mobile, web, and WeChat Mini Game targets, with catalogue skills supporting its AI-assisted development workflow.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/Alex-Rachel/TEngineWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/alex-rachel/tengine/batch)<a href="https://agentmods.dev/commands/alex-rachel/tengine/batch"><img src="https://agentmods.dev/badge/commands/alex-rachel/tengine/batch/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/commands/alex-rachel/tengine/batch"><img src="https://agentmods.dev/badge/commands/alex-rachel/tengine/batch.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.02662 |
| Opus 5.5 | $0.00000 | $0.01065 |
| Sonnet 5.5 | $0.00000 | $0.00532 |
| Haiku 4.5 | $0.00000 | $0.00266 |
Grade A, and why
batch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- batch — 100% identical, 0 lines differ
How it starts
The opening of the file, as written. The whole thing — 103 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Batch command
The job batch command runs several existing pipeline commands in a single request, with cross-operation result references, atomic Undo, and dry-run validation. It exists to collapse the round-trips of a "create → add components → wire fields" job (otherwise 10–90 sequential calls) into one request, and to add what eval structurally lacks: transactionality and rollback, so a failure mid-way never leaves partial state on a user-owned scene.
Scope guard: job batch is transactional object CRUD with references. It intentionally has no invoke/loop/conditional op types — arbitrary logic belongs in code-on-disk (script run/script eval), not in JSON. This keeps the command surface auditable and allowlistable.
job batch
Run multiple registered commands in one transactional request.
| Parameter | Required | Default | Description |
|---|---|---|---|
operations |
yes | – | Ordered list of operations, each { id?, command, params }. Max 200. |
transactional |
no | true |
Group every op into one Editor Undo step and revert all applied ops if any op fails. Forced false when on-error=continue. Rejects commands whose mutations Undo cannot revert (see Transactional restrictions). |
on-error |
no | abort |
abort: stop at the first failing op. continue: run every op, collecting per-op errors (forces transactional=false). |
dry-run |
no | false |
Validate command names, parameters, reference topology, and excluded/non-batchable commands without mutating anything. |
result-fields |
no | – | Optional per-op result projection: a map of op id-or-index → array of result field paths to keep (context economy). |
timeout |
no | 60 |
Timeout for the whole batch, in seconds. Checked before each op after the first; when it is about to run out, the remaining ops are skipped and a transactional batch rolls back. |
Returns: BatchResult — { results: [{ id?, command, success, result? | error?, skipped?, resultTruncated?, revertible? }], applied, reverted, transactional, onError, error?, undoGroup?, dryRun?, valid? }. The batch-level error is set only for aborts not attributable to a single op ("batch time budget exceeded", "batch canceled").
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today First seen · 103 lines · 0 tokens per session scan A 6496e39cb359
batch is a command published in the GitHub repository Alex-Rachel/TEngine (2,403 stars, last pushed today), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 2,662 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.
batch compared with commands from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| batchAlex-Rachel/TEngine | Command | 2.4k | today | MIT | A | 0 | Claude Code |
| godotHermeticOrmus/LibreGameDev-Claude-Code | Command | 5 | 1mo ago | MIT | A | 32 | Claude Code |
| multiplayerHermeticOrmus/LibreGameDev-Claude-Code | Command | 5 | 1mo ago | MIT | A | 21 | Claude Code |
| unityHermeticOrmus/LibreGameDev-Claude-Code | Command | 5 | 1mo ago | MIT | A | 24 | Claude Code |
| playtestHermeticOrmus/LibreGameDev-Claude-Code | Command | 5 | 1mo ago | MIT | A | 17 | Claude Code |
| game-uiHermeticOrmus/LibreGameDev-Claude-Code | Command | 5 | 1mo ago | MIT | A | 17 | Claude Code |
| level-designHermeticOrmus/LibreGameDev-Claude-Code | Command | 5 | 1mo ago | MIT | A | 18 | Claude Code |