Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
git clone --depth 1 https://github.com/AmaniDawn/DGameWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/amanidawn/dgame/batch)<a href="https://agentmods.dev/commands/amanidawn/dgame/batch"><img src="https://agentmods.dev/badge/commands/amanidawn/dgame/batch/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/commands/amanidawn/dgame/batch"><img src="https://agentmods.dev/badge/commands/amanidawn/dgame/batch.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.02662 |
| Opus 5.5 | $0.00000 | $0.01065 |
| Sonnet 5.5 | $0.00000 | $0.00532 |
| Haiku 4.5 | $0.00000 | $0.00266 |
Grade A, and why
batch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to batch — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 103 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Batch command
The job batch command runs several existing pipeline commands in a single request, with cross-operation result references, atomic Undo, and dry-run validation. It exists to collapse the round-trips of a "create → add components → wire fields" job (otherwise 10–90 sequential calls) into one request, and to add what eval structurally lacks: transactionality and rollback, so a failure mid-way never leaves partial state on a user-owned scene.
Scope guard: job batch is transactional object CRUD with references. It intentionally has no invoke/loop/conditional op types — arbitrary logic belongs in code-on-disk (script run/script eval), not in JSON. This keeps the command surface auditable and allowlistable.
job batch
Run multiple registered commands in one transactional request.
| Parameter | Required | Default | Description |
|---|---|---|---|
operations |
yes | – | Ordered list of operations, each { id?, command, params }. Max 200. |
transactional |
no | true |
Group every op into one Editor Undo step and revert all applied ops if any op fails. Forced false when on-error=continue. Rejects commands whose mutations Undo cannot revert (see Transactional restrictions). |
on-error |
no | abort |
abort: stop at the first failing op. continue: run every op, collecting per-op errors (forces transactional=false). |
dry-run |
no | false |
Validate command names, parameters, reference topology, and excluded/non-batchable commands without mutating anything. |
result-fields |
no | – | Optional per-op result projection: a map of op id-or-index → array of result field paths to keep (context economy). |
timeout |
no | 60 |
Timeout for the whole batch, in seconds. Checked before each op after the first; when it is about to run out, the remaining ops are skipped and a transactional batch rolls back. |
Returns: BatchResult — { results: [{ id?, command, success, result? | error?, skipped?, resultTruncated?, revertible? }], applied, reverted, transactional, onError, error?, undoGroup?, dryRun?, valid? }. The batch-level error is set only for aborts not attributable to a single op ("batch time budget exceeded", "batch canceled").
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 103 lines · 0 tokens per session scan A 6496e39cb359
batch is a command published in the GitHub repository AmaniDawn/DGame (177 stars, last pushed 2d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 2,662 tokens. A static security scan graded it A with 0 findings. It is 100% identical to batch, differing in 0 lines, and is treated as a copy.
batch compared with commands from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| batchAmaniDawn/DGame | Command | 177 | 2d ago | MIT | A | 0 | Claude Code |
| waitAlex-Rachel/TEngine | Command | 2.4k | today | MIT | A | 0 | Claude Code |
| cert-checkMRCalderon3D/everything-game-dev-code | Command | 104 | yesterday | MIT | A | 11 | Claude Code |
| combat-designMRCalderon3D/everything-game-dev-code | Command | 104 | yesterday | MIT | A | 14 | Claude Code |
| ui-flow-reviewMRCalderon3D/everything-game-dev-code | Command | 104 | yesterday | MIT | A | 15 | Claude Code |
| tech-debtstriderZA/OpenCodeGameStudios | Command | 116 | 2d ago | MIT | A | 9 | Claude Code |
| web-build-fixMRCalderon3D/everything-game-dev-code | Command | 104 | yesterday | MIT | A | 14 | Claude Code |