Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add commands/xeldaralz/everything-claude-unity/unity-buildgit clone --depth 1 https://github.com/XeldarAlz/everything-claude-unityWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/commands/xeldaralz/everything-claude-unity/unity-build)<a href="https://agentmods.dev/commands/xeldaralz/everything-claude-unity/unity-build"><img src="https://agentmods.dev/badge/commands/xeldaralz/everything-claude-unity/unity-build.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00026 | $0.00432 |
| Opus 5 | $0.00013 | $0.00216 |
| Sonnet 5 | $0.00005 | $0.00086 |
| Haiku 4.5 | $0.00003 | $0.00043 |
Grade A, and why
unity-build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
/unity-build — Build the Project
Configure and trigger a build for the specified platform.
Target
If the user specified a platform: build for $ARGUMENTS If no platform: ask the user which platform to build for.
Workflow
Use the unity-build-runner agent to:
Step 1: Pre-Build Checks
- Check console via
read_console— abort if compilation errors exist - Check project info via
project_inforesource — current platform and Unity version - Validate build scenes — ensure all scenes in build list exist
- Run code quality check — look for
UnityEditornamespace leaks
Step 2: Configure Platform
Switch platform if needed via manage_build:
- Set player settings (company, product name, version, bundle ID)
- Configure platform-specific settings:
- Android: API level, IL2CPP, ARM64, keystore, AAB format
- iOS: signing, bundle ID, minimum version, target devices
Step 3: Build
manage_build action:"build" → trigger the build
read_console → monitor progress and catch errors
Step 4: Report
- Build result: SUCCESS or FAILURE
- Build size (if available from log)
- Warnings from build log
- If failed: error details and suggested fixes
- Next steps: where to find the build output
Common Build Fixes
| Error | Fix |
|---|---|
UnityEditor namespace |
Add #if UNITY_EDITOR guard |
| Missing type/assembly | Check .asmdef references |
| Stripping removes code | Add entries to link.xml |
| Build too large | Run /unity-optimize or analyze-build-size.sh |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 59 lines · 26 tokens per session scan A 93023918c463
unity-build is a command published in the GitHub repository XeldarAlz/everything-claude-unity (21 stars, last pushed 4mo ago), licensed MIT. It adds 26 tokens to every session and 432 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other commands, from other repositories
sim
Run the EmbodiedGen simulation rendering workflow with sim-cli.
init
Install the formatters this repository needs, with every command visible before it runs.
combat-design
Design or revise combat rules, variables, readability, and tuning direction.
ui-flow-review
Review menus, HUD, navigation, and player flow from a UX perspective.
status
Show 3d-design team status and recent activity.
import
Why Grok has no session import (use /grok:sessions + /grok:resume).