Unity-MCP connects AI coding agents to the Unity game engine through MCP, letting them work with the Unity Editor and running games. It is used by game developers to generate code, automate development and testing, debug projects, and add AI-driven behavior to games. The catalogue entries provide skills, instructions, an MCP integration, and settings for operating this workflow.
Borrowing it
Nothing to install: this file belongs to IvanMurzak/Unity-MCP. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/IvanMurzak/Unity-MCP/main/AGENTS.mdgit clone --depth 1 https://github.com/IvanMurzak/Unity-MCPWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/ivanmurzak/unity-mcp/agents-md)<a href="https://agentmods.dev/instructions/ivanmurzak/unity-mcp/agents-md"><img src="https://agentmods.dev/badge/instructions/ivanmurzak/unity-mcp/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/ivanmurzak/unity-mcp/agents-md"><img src="https://agentmods.dev/badge/instructions/ivanmurzak/unity-mcp/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00762 | $0.00762 |
| Opus 5.5 | $0.00305 | $0.00305 |
| Sonnet 5.5 | $0.00152 | $0.00152 |
| Haiku 4.5 | $0.00076 | $0.00076 |
Grade A, and why
Unity-MCP AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 46 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AGENTS.md
Unity-MCP bridges LLMs (Claude, Cursor, Copilot, etc.) with the Unity Editor and Runtime via the Model Context Protocol.
The MCP server is NOT in this repo: the plugin consumes the shared
GameDev-MCP-Server (binary gamedev-mcp-server,
release assets gamedev-mcp-server-<rid>.zip, Docker aigamedeveloper/mcp-server), one
engine-agnostic server shared by Unity-MCP, Godot-MCP and Unreal-MCP. The plugin downloads the
release pinned by the ServerVersion constant in
Unity-MCP-Plugin/Packages/com.ivanmurzak.unity.mcp/Editor/Scripts/McpServerManager.cs (decoupled
from the plugin version). Bumping the consumed server = changing that constant; the pinned
v<ServerVersion> release (with all 7 RID zips) must exist BEFORE a plugin release that pins it.
Build / run
- Bump version:
.\commands\bump-version.ps1 <version>. - Releases happen only by manually dispatching
.github/workflows/release.yml; merging a version bump publishes nothing. - Unity
.metafiles: never hand-write them; Unity generates them on asset refresh.
Layout
Unity-MCP-Plugin/— the Unity project holding the UPM packagecom.ivanmurzak.unity.mcp(all plugin code and its tests); see itsAGENTS.md.cli/—unity-mcp-clinpm package (TypeScript); see itsAGENTS.md.extensions/— ten optional UPM modules, independent component versions and signed releases.templates/extension/— inert scaffold; shared tests/releases live incommands/extensions.pyanddocs/dev/extensions.md.Installer/— Unity project that builds the installer.unitypackage.Unity-Tests/<unity-version>/— per-Unity-version test projects referencing the plugin package and all extension packages viafile:; prepare withcommands/extensions.pybefore opening.tests/chain-fixtures/— recorded tool-call fixtures for chain tests, compared byte-for-byte (LF); re-recorded by the plugin'sTests/Editor/Chain/ChainRecordTests.cs, never hand-edited.commands/— PowerShell/Python utility scripts (version bump, Unity tests, release notes).docs/— README translations, dev docs (docs/dev/), agent detail docs (docs/agents/).memory/— durable agent lessons (memory/MEMORY.mdis the index)..github/workflows/,.github/scripts/— CI/CD and its helper scripts.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago Changed · +2 lines · +50 tokens per session 57b4f457054f
- 11d ago First seen · 44 lines · 712 tokens per session scan A d0c1887c173c
Unity-MCP AGENTS.md is an instructions file published in the GitHub repository IvanMurzak/Unity-MCP (4,515 stars, last pushed today), licensed Apache-2.0. It adds 762 tokens to every session, about $0.0030 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-12.
Other instructions, from other repositories
vscode buildNext.instructions.md
Working notes and architecture documentation for the new esbuild-based build system in build/next. Use when making changes to the new build pipeline (transpile/bundle commands, NLS plugin, source-map handling, resource copying, or self-hosting watch tasks).
next.js AGENTS.md
AGENTS.md instructions for vercel/next.js, covering next.js development guide, codebase structure, monorepo overview, core package: packages/next and other important packages.
vscode oss-third-party-notices.instructions.md
Instructions for microsoft/vscode, covering vs code oss third-party-notices pipeline, architecture, pipeline flow in ci, cache eligibility and rollout and applying the notice (cutover).
langchain AGENTS.md
AGENTS.md instructions for langchain-ai/langchain, covering global development guidelines for the langchain monorepo, corridor security analysis, project architecture and context, monorepo structure and development tools & commands.
vscode copilot-instructions.md
Copilot instructions for microsoft/vscode, covering vs code copilot instructions, project overview, root folders, core architecture (src/ folder) and built-in extensions (extensions/ folder).
deno copilot-instructions.md
Copilot instructions for denoland/deno, covering deno development guide for github copilot, network access, high level overview, key directories and key files to understand first.