codeart2d

codeart2d is a skill for Claude Code, Codex from 0x0funky/agent-sprite-forge. It costs 186 tokens per session (2,506 once invoked), scanned A, original, MIT.

A code-based 2D art workflow that describes sprites, icons, effects, layouts, and related assets as text specifications, then renders and packages them. It does not use an image-generation model.

In plain words
What is it for?
Use it for pixel sprites, portable SVG icons, code-built visual effects, tile sets, top-down layouts, and stylized parallax scenes. It is intended for explicitly code-drawn game art, not painterly or realistic artwork.
Why use it?
It provides a repeatable option when artwork must be produced from code or when no image route is available. It also makes the source of the artwork explicit and supports checking the rendered result.

Skill for Claude CodeCodex

Written for Claude Code and Codex: ${CLAUDE_SKILL_DIR} variable, but also agents/openai.yaml present. Also seen: mentions Claude Code; mentions Codex.

Part of the agent-sprite-forge plugin — 5 skills shipped together

Good fit Use it for pixel sprites, portable SVG icons, code-built visual effects, tile sets, top-down layouts, and stylized parallax scenes. It is intended for explicitly code-drawn game art, not painterly or realistic artwork.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/0x0funky/agent-sprite-forge/codeart2d
About the project

Agent Sprite Forge is a Codex-oriented workflow for producing reusable 2D game assets such as sprite sheets, map layers, transparent PNG frames, and animated GIFs. It supports game developers working with Godot, Unity, or other 2D workflows by combining image generation with local processing, asset validation, and engine-ready exports, and its catalogue skills provide the workflow.

0x0funky/agent-sprite-forge · 4,488 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 0x0funky/agent-sprite-forge --skill codeart2d
Clone the repo
git clone --depth 1 https://github.com/0x0funky/agent-sprite-forge

Made for: Claude Code, Codex.

Or install agent-sprite-forge, the plugin that ships this one along with the rest of its 5 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for codeart2d

README.md
[![agentmods](https://agentmods.dev/badge/skills/0x0funky/agent-sprite-forge/codeart2d/github.svg)](https://agentmods.dev/skills/0x0funky/agent-sprite-forge/codeart2d)
Your own site
<a href="https://agentmods.dev/skills/0x0funky/agent-sprite-forge/codeart2d"><img src="https://agentmods.dev/badge/skills/0x0funky/agent-sprite-forge/codeart2d/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for codeart2d

Your own site · 80×15
<a href="https://agentmods.dev/skills/0x0funky/agent-sprite-forge/codeart2d"><img src="https://agentmods.dev/badge/skills/0x0funky/agent-sprite-forge/codeart2d.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 186 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,506 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00186 $0.02506
Opus 5.5 $0.00074 $0.01002
Sonnet 5.5 $0.00037 $0.00501
Haiku 4.5 $0.00019 $0.00251

Measured 11d ago against content hash 6d00b1e35d29, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

codeart2d scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 15 executable files (references/runtime/fx-template.mjs, scripts/ambient_bake.py, scripts/autotile_build.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

  • codeart2d — 100% identical, 0 lines differ
skills/codeart2d/SKILL.md · 83 lines

How it starts

The opening of the file, as written. The whole thing — 83 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Code Art 2D

You write the art as text (PixelSpec JSON, portable SVG, rig, FX, material, layout or parallax specs); the scripts render, check and package it. No image model is involved. It is a declared art source (art_source: "code"), not a placeholder.

Use when

  • The user explicitly asks for code-drawn art: a PixelSpec or SVG sprite, palette variants drawn in code, a code rig, code FX, a seam-proven autotile set, a code-made layout, stylized parallax or ambient loops.
  • route_media.py prints no-route (exit 3): no API key is configured and no local image or video route exists. Say so, and offer to add a key or a CLI as well.
  • Pose and layout guides that help an image model (support material, not final art).

Do not use when

  • Any art request while an image or video route exists and the user did not ask for code art: generate2dsprite, generate2dmap or video2dsprite generate it.
  • Painterly, organic or identity-rich art, likenesses, portraits, HD-2D plates or textured terrain; realistic fire, smoke or water.
  • Never trace licensed characters into specs.

Capability check (once per session)

Run python "<skill-dir>/../generate2dmedia/scripts/route_media.py" resolve --kind image (or --kind video): when it names a route, the image or video skill takes the request unless the user asked for code art. forge_doctor.py in the same folder shows the full picture. If encoding.stdout fails, set PYTHONUTF8=1. For SVG work also run svg_render.py doctor --report <new.json> once per machine.

Art source

This skill is the explicit-only last resort of the route order: the API when a key is configured, then the local image tools, then code art, only when the user asks for it or no route exists. Never substitute it silently for generated art. Before you draw, check what code art can and cannot draw well in style-envelope.md (its table describes strengths, not the route order), and tell the user when a request needs an image model. Disclose every result: "code-drawn, no image model" (codeart-meta.json records "art_source": "code"); never present it as image-model output.

Read the full file on GitHub · 83 lines

Files

What ships with it

41 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 83 lines · 186 tokens per session scan A 6d00b1e35d29

Subscribe to this mod's changes

codeart2d is a skill published in the GitHub repository 0x0funky/agent-sprite-forge (4,488 stars, last pushed 11d ago), licensed MIT. It adds 186 tokens to every session and 2,506 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-07.

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