Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add willibrandon/pixel-plugin --skill pixel-art-exportergit clone --depth 1 https://github.com/willibrandon/pixel-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/willibrandon/pixel-plugin/pixel-art-exporter)<a href="https://agentmods.dev/skills/willibrandon/pixel-plugin/pixel-art-exporter"><img src="https://agentmods.dev/badge/skills/willibrandon/pixel-plugin/pixel-art-exporter/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/willibrandon/pixel-plugin/pixel-art-exporter"><img src="https://agentmods.dev/badge/skills/willibrandon/pixel-plugin/pixel-art-exporter.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00190 | $0.05640 |
| Opus 5.5 | $0.00076 | $0.02256 |
| Sonnet 5.5 | $0.00038 | $0.01128 |
| Haiku 4.5 | $0.00019 | $0.00564 |
Grade A, and why
Pixel Art Exporter scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 747 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Pixel Art Exporter
Overview
The Pixel Art Exporter Skill enables exporting pixel art sprites from Aseprite to various formats optimized for different use cases. This includes single images (PNG), animated GIFs, spritesheets, and JSON metadata for game engines.
Core Capabilities:
- Export single frames or entire animations as PNG images
- Generate animated GIFs with customizable timing and looping
- Create spritesheets in multiple layouts (horizontal, vertical, grid, packed)
- Generate JSON metadata for game engines (Unity, Godot, Phaser, generic)
- Scale exports with pixel-perfect upscaling (1x, 2x, 4x, etc.)
- Handle transparency, background colors, and frame-specific exports
Export Formats Supported:
- PNG: Single images or frame sequences with transparency
- GIF: Animated GIFs with frame timing and loop control
- Spritesheet: Texture atlases with various packing algorithms
- JSON: Frame metadata, animation tags, layer information
This Skill works with the pixel-mcp server tools to produce production-ready assets for web, games, and applications.
When to Use
Invoke this Skill when the user:
- Wants to export or save: "export this sprite", "save as PNG", "generate a spritesheet"
- Mentions file formats: "PNG", "GIF", "spritesheet", "sprite sheet", "texture atlas", "JSON"
- Prepares for game engines: "export for Unity", "Godot spritesheet", "Phaser animation"
- Needs specific outputs: "export just frame 3", "create a tileset", "save each layer separately"
- Requests scaling: "export at 2x size", "scale up 4x", "upscale for retina displays"
- Wants animation exports: "make this into a GIF", "export the animation", "save all frames"
- Needs metadata: "include JSON data", "export with coordinates", "frame information"
Example Triggers:
- "Can you export this character sprite as a PNG?"
- "I need a spritesheet for my game engine"
- "Save this animation as an animated GIF"
- "Export at 4x scale for high-resolution displays"
- "Generate a texture atlas with JSON metadata"
- "Export just the 'run' animation tag"
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 747 lines · 190 tokens per session scan A 5fe7f9f80ab1
Pixel Art Exporter is a skill published in the GitHub repository willibrandon/pixel-plugin (391 stars, last pushed 1y ago), licensed MIT. It adds 190 tokens to every session and 5,640 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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