generate2dsprite

generate2dsprite is a skill for Claude Code, Codex from 0x0funky/agent-sprite-forge. It costs 223 tokens per session (3,604 once invoked), scanned A, original, MIT.

A workflow for creating and preparing 2D game artwork, such as characters, creatures, objects, spells, effects, and animation sheets.

In plain words
What is it for?
Generating sprites, animation frames, game props, combat effects, transparent GIFs, and bundled asset sets for a game.
Why use it?
It helps produce reusable visual assets in the requested style, viewpoint, size, and animation layout.

Skill for Claude CodeCodex

Written for Claude Code and Codex: ${CLAUDE_SKILL_DIR} variable, but also agents/openai.yaml present. Also seen: mentions Claude Code; mentions Codex.

Part of the agent-sprite-forge plugin — 5 skills shipped together

Good fit Generating sprites, animation frames, game props, combat effects, transparent GIFs, and bundled asset sets for a game.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/0x0funky/agent-sprite-forge/generate2dsprite
About the project

Agent Sprite Forge is a Codex-oriented workflow for producing reusable 2D game assets such as sprite sheets, map layers, transparent PNG frames, and animated GIFs. It supports game developers working with Godot, Unity, or other 2D workflows by combining image generation with local processing, asset validation, and engine-ready exports, and its catalogue skills provide the workflow.

0x0funky/agent-sprite-forge · 4,572 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 0x0funky/agent-sprite-forge --skill generate2dsprite
Clone the repo
git clone --depth 1 https://github.com/0x0funky/agent-sprite-forge

Made for: Claude Code, Codex.

Or install agent-sprite-forge, the plugin that ships this one along with the rest of its 5 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for generate2dsprite

README.md
[![agentmods](https://agentmods.dev/badge/skills/0x0funky/agent-sprite-forge/generate2dsprite/github.svg)](https://agentmods.dev/skills/0x0funky/agent-sprite-forge/generate2dsprite)
Your own site
<a href="https://agentmods.dev/skills/0x0funky/agent-sprite-forge/generate2dsprite"><img src="https://agentmods.dev/badge/skills/0x0funky/agent-sprite-forge/generate2dsprite/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for generate2dsprite

Your own site · 80×15
<a href="https://agentmods.dev/skills/0x0funky/agent-sprite-forge/generate2dsprite"><img src="https://agentmods.dev/badge/skills/0x0funky/agent-sprite-forge/generate2dsprite.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 223 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,604 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00223 $0.03604
Opus 5.5 $0.00089 $0.01442
Sonnet 5.5 $0.00045 $0.00721
Haiku 4.5 $0.00022 $0.00360

Measured 19d ago against content hash 6449ff93a8eb, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

generate2dsprite scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 19d ago.

The scan reads SKILL.md. This mod also ships 15 executable files (scripts/assemble_frames.py, scripts/build_animation_clips.py, scripts/export_engine.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/generate2dsprite/SKILL.md · 107 lines

How it starts

The opening of the file, as written. The whole thing — 107 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Generate 2D Sprite

Make the smallest asset bundle the game needs, at its real display size, camera and style. Game logic (collision, damage, timing) stays independent of the art.

Use when

  • A character, creature, prop, item, icon or FX is needed as a master still, a sheet or clips.
  • Frames already exist (generated, painted, code-drawn) and need clips, palettes or an engine export.

Do not use when

Capability check (once per session)

Run python "<skill-dir>/../generate2dmedia/scripts/forge_doctor.py" --host-tools <tools> --save <output>/doctor.json, where <tools> lists the media tools in your own tool list (image_gen, image_edit, image_to_video) or none. Its ROUTES block shows which API keys are configured (yes or no), the local readiness and the resolved order. If encoding.stdout fails, set PYTHONUTF8=1.

Art source

Image generation is the default art source for characters, creatures, props, icons and FX. Record it as art_source (api, host_image, existing, or code only on request) and name the route in your reply. A route the user names explicitly wins.

  1. API, when a key is configured: OpenAI (OPENAI_API_KEY), Google Gemini (GEMINI_API_KEY), xAI (XAI_API_KEY), BytePlus Seedream (ARK_API_KEY) or fal.ai (FAL_KEY), in the environment or the user config file (route-media.md). The configured key is the owner's consent, so there is no per-call question.
  2. Local: your own image tool (Codex image_gen, Grok's native tool) when you have one, otherwise the user's signed-in Codex CLI, then Grok CLI.
  3. codeart2d only when the user explicitly asks for code-drawn art, or when route_media.py prints no-route (exit 3). Then say "code-drawn, no image model".

Read the full file on GitHub · 107 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 19d ago Changed · -270 lines · +112 tokens per session 6449ff93a8eb
  2. 1mo ago First seen · 377 lines · 111 tokens per session scan A 4e04edbcc96a

Subscribe to this mod's changes

generate2dsprite is a skill published in the GitHub repository 0x0funky/agent-sprite-forge (4,572 stars, last pushed 20d ago), licensed MIT. It adds 223 tokens to every session and 3,604 once invoked, about $0.0009 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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