Pixel Art Creator

Pixel Art Creator is a skill for Claude Code, Codex from willibrandon/pixel-plugin. It costs 180 tokens per session (2,404 once invoked), scanned A, original, MIT.

A tool for creating pixel-art sprites from scratch. Pixel art uses deliberately placed square pixels, and the tool supports canvases, layers, colors, and basic drawing shapes.

In plain words
What is it for?
Use it to create a new sprite or canvas, choose a color mode and size, manage layers, and draw pixels, lines, rectangles, or circles.
Why use it?
It provides a structured starting point for making small game graphics instead of requiring an existing image or project.

Skill for Claude CodeCodex

Part of the pixel-plugin plugin — 4 skills, 5 commands, 1 MCP server shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/willibrandon/pixel-plugin/pixel-art-creator
Any agent
npx skills add willibrandon/pixel-plugin --skill pixel-art-creator
Clone the repo
git clone --depth 1 https://github.com/willibrandon/pixel-plugin

Made for: Claude Code, Codex.

Or install pixel-plugin, the plugin that ships this one along with the rest of its 4 skills, 5 commands, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Pixel Art Creator

README.md
[![agentmods](https://agentmods.dev/badge/skills/willibrandon/pixel-plugin/pixel-art-creator.svg)](https://agentmods.dev/skills/willibrandon/pixel-plugin/pixel-art-creator)
Your own site
<a href="https://agentmods.dev/skills/willibrandon/pixel-plugin/pixel-art-creator"><img src="https://agentmods.dev/badge/skills/willibrandon/pixel-plugin/pixel-art-creator.svg" alt="Measured on agentmods" height="20"></a>
Per session 180 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,404 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00180 $0.02404
Opus 5 $0.00090 $0.01202
Sonnet 5 $0.00036 $0.00481
Haiku 4.5 $0.00018 $0.00240

Measured 3d ago against content hash e9397f23c490, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

Pixel Art Creator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/pixel-art-creator/SKILL.md · 278 lines

How it starts

The opening of the file, as written. The whole thing — 278 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Pixel Art Creator

Overview

This Skill enables creation of new pixel art sprites with full control over canvas properties, layers, and basic drawing operations. It's the foundational Skill for all pixel art workflows.

When to Use

Use this Skill when the user:

  • Wants to "create a sprite" or "make pixel art"
  • Mentions sprite dimensions (e.g., "64x64", "32 by 32", "128 pixels wide")
  • Asks to "draw" basic shapes (pixels, lines, rectangles, circles)
  • Needs to set up a canvas or layers
  • Mentions color modes (RGB, Grayscale, Indexed)

Trigger Keywords: create, sprite, canvas, draw, pixel art, dimensions, layer, new sprite

Instructions

1. Creating a Canvas

When the user requests a sprite, create the canvas first:

Color Modes:

  • RGB: Full color (24-bit), best for modern pixel art
  • Grayscale: Shades of gray only, for monochrome art
  • Indexed: Limited palette (1-256 colors), for retro game art

Recommended Sizes:

  • Icons: 16x16, 24x24, 32x32
  • Characters: 32x32, 48x48, 64x64
  • Tiles: 16x16, 32x32, 64x64
  • Scenes: 128x128, 256x256, 320x240 (retro resolution)

Use mcp__aseprite__create_canvas with parameters:

  • width: 1-65535 pixels
  • height: 1-65535 pixels
  • color_mode: "RGB", "Grayscale", or "Indexed"

2. Managing Layers

Adding Layers: Use mcp__aseprite__add_layer to organize sprite elements:

  • Background layer for solid colors or backgrounds
  • Character layer for main subject
  • Effects layer for highlights, shadows, outlines
  • Detail layer for accessories or fine details

Layer Workflow:

  1. Create canvas
  2. Add named layers (e.g., "Background", "Character", "Effects")
  3. Draw on specific layers
  4. Use layers for organization and editing flexibility

Important: Cannot delete the last layer in a sprite.

3. Drawing Primitives

Draw Individual Pixels: Use mcp__aseprite__draw_pixels for precise pixel placement:

  • Supports batch operations (multiple pixels at once)
  • Accepts colors in hex format (#RRGGBB) or palette indices
  • Can snap to nearest palette color (for Indexed mode)

Read the full file on GitHub · 278 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 278 lines · 0 tokens per session scan A e9397f23c490

Subscribe to this mod's changes

Pixel Art Creator is a skill published in the GitHub repository willibrandon/pixel-plugin (302 stars, last pushed 10mo ago), licensed MIT. It adds 180 tokens to every session and 2,404 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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