Romance & relationships

Romance & relationships is a skill for Claude Code from 1A7432/loreweaver. It costs 41 tokens per session (595 once invoked), scanned A, original, MIT.

A role-playing game skill for campaigns where romance, trust, attraction, and intimacy are important parts of the story. It uses existing social checks and tracks relationship changes between characters.

In plain words
What is it for?
Handling courtship, flirting, seduction, reading feelings, jealousy, attraction, trust, and consent before intimate scenes.
Why use it?
It gives romantic situations consistent outcomes and makes relationship changes explicit instead of leaving them to vague narration.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Handling courtship, flirting, seduction, reading feelings, jealousy, attraction, trust, and consent before intimate scenes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/1a7432/loreweaver/romance-relationships
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add 1A7432/loreweaver --skill romance-relationships
Clone the repo
git clone --depth 1 https://github.com/1A7432/loreweaver

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Romance & relationships

README.md
[![agentmods](https://agentmods.dev/badge/skills/1a7432/loreweaver/romance-relationships.svg)](https://agentmods.dev/skills/1a7432/loreweaver/romance-relationships)
Your own site
<a href="https://agentmods.dev/skills/1a7432/loreweaver/romance-relationships"><img src="https://agentmods.dev/badge/skills/1a7432/loreweaver/romance-relationships.svg" alt="Measured on agentmods" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 595 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.00595
Opus 5 $0.00020 $0.00298
Sonnet 5 $0.00008 $0.00119
Haiku 4.5 $0.00004 $0.00060

Measured 8d ago against content hash 3b75cb301ed2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

Romance & relationships scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/romance-relationships/SKILL.md · 49 lines

What it actually says

Romance & relationships

This table is playing a relationship-forward campaign: romance, courtship, and intimacy are a load-bearing part of the story, not a side quest. Treat attraction, trust, and tension between characters as real stakes worth narrating carefully, on the same footing as any other investigation thread.

Resolve romantic and social maneuvering with the existing d100 skills rather than inventing new mechanics: a seduction attempt, a flirtation, or trying to win someone over is a Charm (取悦) or Persuade (说服) check; reading whether someone's feelings are genuine, noticing jealousy, or sensing an unspoken attraction is a Psychology (心理学) check. Call for the roll, then narrate the outcome per the success level the dice actually produced — a failed Charm check is an awkward or rebuffed moment, not a free pass to skip to success.

This table has deterministic relationship tracks -- affection (好感) and desire (情欲) -- for every pair of characters, maintained as real numbers rather than vibes: call adjust_relationship after a meaningful beat (a kind gesture, a betrayal, a shared danger survived, a flirtation that lands) to nudge the right track by a signed amount, and get_relationships to check where things currently stand before you narrate. Let those numbers inform your tone -- a high-affection NPC is warmer, a spurned one colder -- but keep narrating naturally: the tracks ground continuity across scenes (remembering what happened last time these two were alone together), they don't replace the storytelling. Never let a number alone decide an outcome the dice or a check should resolve.

Consent and pacing come first. Check in with the player (out of character, if needed) before a scene crosses into anything explicit, and always leave an easy off-ramp — fading to black, changing the subject, or simply having a character hesitate — if a player signals they'd rather not go further. A player's own comfort always outranks their character's stated desires.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 49 lines · 41 tokens per session scan A 3b75cb301ed2

Subscribe to this mod's changes

Romance & relationships is a skill published in the GitHub repository 1A7432/loreweaver (51 stars, last pushed 3d ago), licensed MIT. It adds 41 tokens to every session and 595 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.