game-ui

A collection of interface patterns for games made with SwiftUI and SpriteKit, Apple's frameworks for app interfaces and 2D games. It covers overlays such as scores, lives, menus, health bars, and controls.

In plain words
What is it for?
Use it to build or review heads-up displays, pause and game-over screens, virtual joysticks or directional pads, score displays, health bars, and tutorials.
Why use it?
It provides established ways to keep game information and controls visible without mixing the interface into the game scene itself.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/abdullah4ai/apple-developer-toolkit/game-ui
Any agent
npx skills add Abdullah4AI/apple-developer-toolkit --skill game-ui
Clone the repo
git clone --depth 1 https://github.com/Abdullah4AI/apple-developer-toolkit

Made for: Claude Code, Codex.

Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 988 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00037 $0.00988
Opus 5 $0.00018 $0.00494
Sonnet 5 $0.00007 $0.00198
Haiku 4.5 $0.00004 $0.00099

Measured 2d ago against content hash 6c122889721c, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

game-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

swiftship/internal/skills/data/features/game-ui/SKILL.md · 157 lines

How it starts

The opening of the file, as written. The whole thing — 157 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game UI Patterns

HUD Overlay Architecture

Use SwiftUI overlays on SpriteView — NOT SKLabelNode/SKSpriteNode for HUD:

struct GameView: View {
    @State var gameState = GameState()

    var body: some View {
        ZStack {
            SpriteView(scene: scene, isPaused: gameState.isPaused)
                .ignoresSafeArea()

            // HUD overlay — uses AppTheme
            VStack {
                HStack {
                    ScoreView(score: gameState.score)
                    Spacer()
                    LivesView(lives: gameState.lives)
                }
                .padding(.horizontal, AppTheme.Spacing.lg)
                .padding(.top, AppTheme.Spacing.md)

                Spacer()
            }
            .allowsHitTesting(false) // Let touches pass through to SpriteView

            // Pause/Game Over modals
            if gameState.phase == .paused { PauseMenuView(gameState: gameState) }
            if gameState.phase == .gameOver { GameOverView(gameState: gameState) }
        }
    }
}

Rules:

  • HUD elements in SwiftUI use AppTheme tokens (colors, fonts, spacing)
  • Use .allowsHitTesting(false) on non-interactive overlays
  • Interactive buttons (pause, menu) need .allowsHitTesting(true)
  • Score/lives/timer update via @Observable GameState shared with SKScene
MainMenu → Game (Playing) → Pause → Resume / Quit
                          → GameOver → PlayAgain / MainMenu

Implementation:

@Observable
class GameState {
    var phase: GamePhase = .menu

    enum GamePhase: Equatable {
        case menu
        case playing
        case paused
        case gameOver(winner: String)
    }
}

// In MainView
switch gameState.phase {
case .menu:
    MainMenuView(gameState: gameState)
case .playing, .paused, .gameOver:
    GameView(gameState: gameState)
}

Score Display

struct ScoreView: View {
    let score: Int

    var body: some View {
        Text("\(score)")
            .font(AppTheme.Fonts.largeTitle)
            .foregroundStyle(AppTheme.Colors.textPrimary)
            .contentTransition(.numericText())
            .animation(.spring(duration: 0.3), value: score)
    }
}

Read the full file on GitHub · 157 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 157 lines · 37 tokens per session scan A 6c122889721c

Subscribe to this mod's changes

game-ui is a skill published in the GitHub repository Abdullah4AI/apple-developer-toolkit (10 stars, last pushed 5d ago), licensed MIT. It adds 37 tokens to every session and 988 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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