Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ace3000chao/book2startup --skill fewer-people-higher-paygit clone --depth 1 https://github.com/ace3000chao/book2startupWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ace3000chao/book2startup/fewer-people-higher-pay)<a href="https://agentmods.dev/skills/ace3000chao/book2startup/fewer-people-higher-pay"><img src="https://agentmods.dev/badge/skills/ace3000chao/book2startup/fewer-people-higher-pay/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ace3000chao/book2startup/fewer-people-higher-pay"><img src="https://agentmods.dev/badge/skills/ace3000chao/book2startup/fewer-people-higher-pay.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00143 | $0.01972 |
| Opus 5 | $0.00072 | $0.00986 |
| Sonnet 5 | $0.00029 | $0.00394 |
| Haiku 4.5 | $0.00014 | $0.00197 |
Grade A, and why
fewer-people-higher-pay scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 137 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Fewer People, Higher Pay(少人高薪)
R — 原文 (Reading)
"Hire fewer people, but pay them more. One great person equals three good people in terms of business productivity."
— Verne Harnish, Scaling Up (第4章 The Team)
翻译: 少招人,但给更高的薪水。从业务产出看,一个顶尖人才等于三个普通人才。
I — 方法论骨架 (Interpretation)
- 核心逻辑: 人才质量差异是乘数效应,而非加法。A类人才的产出约等于3个B/C类人才,但薪资溢价通常不到3倍。
- 财务收益: 更少的人数 → 更低的工资总额占比 → 更高的利润率。工资单是最大固定成本,减少人头是提升利润最直接的杠杆。
- 复杂度降低: 每增加一个人,沟通路径指数增长(n×(n-1)/2)。少人才能保持敏捷。
- 文化纯度: 小团队更容易保持核心价值观的传递,减少"免疫排异"冲突。
- 执行路径: 不是"省钱招人",而是"花更多钱招更少人"——用高溢价过滤出真正的A类人才。
- 配套要求: 招到A类人才后,必须给予高薪酬、高自主、高挑战,避免其因无聊而离开。
A1 — 书中的应用 (Past Application)
案例 1: 六人精英队 vs. 十二人普通队
- 问题: 某公司面临增长瓶颈,管理层第一反应是扩充团队。
- 方法论的使用: Harnish建议比较两种方案:维持6人精英团队 vs. 扩张到12人的传统配置。
- 结论: 精英队的人力成本占总成本比例更低,人均产出更高。
- 结果: 选择精英模式的团队在一年内实现了更高的营收增长率,且组织决策速度明显更快。
案例 2: "A类人才不愿与B/C类共事"
- 问题: A类人才如果被安排与大量B/C类人才合作,往往会因效率被拖累、决策被拉低而产生离职念头。
- 方法论的使用: 识别并移除B/C类人才,或将其安置在不影响核心产出的岗位。
- 结论: #1去障碍因素就是"不要让A类人才和B/C类人才一起工作"。
- 结果: 团队专注度提升,项目交付质量提高。
A2 — 触发场景 (Future Trigger) ★
用户会在什么情境下需要这个 skill?
- 招聘规模决策:公司在启动新项目或面对增长压力时,团队领导在"扩张人手"和"提升现有团队"之间犹豫。
- 人力成本过高:财务报表显示工资占比过高(如>40%),CEO或CFO想要降本增效。
- 团队效率低下:明明人多,产出却少——开会是"人多嘴杂"而非"集思广益"。
- 薪酬体系设计:设计薪酬方案时,纠结于"是普调还是重金留尖子"。
- 扩张vs稳守:面对市场机会,是快速招人抢占还是保持精干等待。
语言信号 (用户的话里出现这些就应激活)
- "我们是不是应该多招点人?"
- "团队扩张后反而效率变低了"
- "工资单占比太高了,利润都被吃掉了"
- "一个人干三个人的活,太累了"
- "A类人才留不住"
与相邻 skill 的区分
- 与
hire-for-culture-fit的区别:少人高薪关注"数量+薪酬"决策,文化招聘关注"招聘标准"本身,两者结合才是完整招聘策略。 - 与
topgrading-interview的区别:序列面试解决"如何识别A类人才",少人高薪解决"为什么要招更少人且付更多钱"。
E — 可执行步骤 (Execution)
-
诊断团队现状
- 盘点现有团队,按A/B/C分类当前成员(A=前10%产出者)
- 计算工资总额占营收比例,参照行业基准(健康<35%)
- 完成标准:获得清晰的"当前人力资源资产负债表"
-
制定少人高薪方案
- 识别可合并的岗位/职能,寻找"一个A类顶三个"的重叠区域
- 确定目标薪资溢价:高于市场P75分位,锚定A类人才
- 判停条件:若某岗位无法找到A类人才,宁可空缺或外包,不降格招B/C类
-
执行并重新校准
- 实施新的团队配置,前3个月密切跟踪人均产出变化
- 每季度回顾工资占比和员工敬业度,确保持续改善
- 完成标准:工资占比下降5%以上,且产出持平或提升
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 137 lines · 143 tokens per session scan A 1399f26560af
fewer-people-higher-pay is a skill published in the GitHub repository ace3000chao/book2startup (80 stars, last pushed 4mo ago), licensed MIT. It adds 143 tokens to every session and 1,972 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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