bindcraft

bindcraft is a skill for Claude Code, Codex from adaptyvbio/protein-design-skills. It costs 104 tokens per session (1,561 once invoked), scanned A, original, MIT.

A workflow for designing protein binders with BindCraft, a method that jointly improves protein shape and amino-acid sequence and checks candidates with AlphaFold2. Binders are proteins designed to attach to a target molecule.

In plain words
What is it for?
Designing binders from a target structure, focusing on selected target regions, testing binder length ranges, and running repeatable design campaigns.
Why use it?
It combines design and structure-based screening in one campaign, reducing the need to manage those stages separately. It supports different speed and quality-oriented design protocols.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is **First time?** See [Getting started](../../docs/getting-started.md) to set up Modal and biomodals..

Good fit Designing binders from a target structure, focusing on selected target regions, testing binder length ranges, and running repeatable design campaigns.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/adaptyvbio/protein-design-skills
agentmods
npx agentmods add skills/adaptyvbio/protein-design-skills/bindcraft

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bindcraft

README.md
[![agentmods](https://agentmods.dev/badge/skills/adaptyvbio/protein-design-skills/bindcraft/github.svg)](https://agentmods.dev/skills/adaptyvbio/protein-design-skills/bindcraft)
Your own site
<a href="https://agentmods.dev/skills/adaptyvbio/protein-design-skills/bindcraft"><img src="https://agentmods.dev/badge/skills/adaptyvbio/protein-design-skills/bindcraft/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bindcraft

Your own site · 80×15
<a href="https://agentmods.dev/skills/adaptyvbio/protein-design-skills/bindcraft"><img src="https://agentmods.dev/badge/skills/adaptyvbio/protein-design-skills/bindcraft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 104 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,561 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00104 $0.01561
Opus 5 $0.00052 $0.00781
Sonnet 5 $0.00021 $0.00312
Haiku 4.5 $0.00010 $0.00156

Measured 9d ago against content hash 5816d52cd405, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

bindcraft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/bindcraft/SKILL.md · 195 lines

How it starts

The opening of the file, as written. The whole thing — 195 lines — stays where its author put it; the contents beside it link to each section on GitHub.

BindCraft Binder Design

Prerequisites

Requirement Minimum Recommended
Python 3.9+ 3.10
CUDA 11.7+ 12.0+
GPU VRAM 32GB 48GB (L40S)
RAM 32GB 64GB

How to run

First time? See Getting started to set up Modal and biomodals.

Option 1: Modal (recommended)

cd biomodals
modal run modal_bindcraft.py \
  --input-pdb target.pdb \
  --target-chains A \
  --target-hotspot-residues "45,67,89" \
  --lengths "70,100" \
  --number-of-final-designs 50

GPU: L40S (48GB) | Timeout: 300 min default

Option 2: Local installation

git clone https://github.com/martinpacesa/BindCraft.git
cd BindCraft

# BindCraft is configured with JSON files, not flags
python -u ./bindcraft.py \
  --settings ./settings_target/mytarget.json \
  --filters ./settings_filters/default_filters.json \
  --advanced ./settings_advanced/default_4stage_multimer.json

The target PDB, chains, hotspots, and binder length range are set inside the --settings JSON. See the BindCraft repo for the settings schema.

Key parameters (Modal wrapper)

Parameter Default Description
--input-pdb required Target structure
--target-chains A Target chain(s)
--target-hotspot-residues "" Target hotspots (e.g. "45,67,89")
--lengths 50,130 Binder length range
--number-of-final-designs 1 Passing designs to return
--max-trajectories none Cap on trajectories

Output format

output/
├── design_0/
│   ├── binder.pdb         # Final design
│   ├── complex.pdb        # Binder + target
│   ├── metrics.json       # QC scores
│   └── trajectory/        # Optimization trajectory
├── design_1/
│   └── ...
└── summary.csv            # All metrics

Metrics Output

{
  "plddt": 0.89,
  "ptm": 0.78,
  "iptm": 0.62,
  "pae": 8.5,
  "rmsd": 1.2,
  "sequence": "MKTAYIAK..."
}

Read the full file on GitHub · 195 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 195 lines · 104 tokens per session scan A 5816d52cd405

Subscribe to this mod's changes

bindcraft is a skill published in the GitHub repository adaptyvbio/protein-design-skills (158 stars, last pushed 2mo ago), licensed MIT. It adds 104 tokens to every session and 1,561 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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