urp-hlsl-templates

urp-hlsl-templates is a skill for Claude Code, Codex from adevra/unity-shader-agent-skills. It costs 26 tokens per session (3,272 once invoked), scanned A, original, MIT.

A set of production-oriented HLSL and ShaderLab code templates for Unity's Universal Render Pipeline, or URP, which is Unity's rendering system for many games.

In plain words
What is it for?
Use it when writing or converting code-based URP shaders, including custom lit or unlit shaders, vertex and fragment shaders, and SRP Batcher-compatible materials.
Why use it?
It helps avoid common URP shader mistakes and keeps material data compatible with Unity's SRP Batcher, which groups rendering work to reduce draw-call overhead.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when writing or converting code-based URP shaders, including custom lit or unlit shaders, vertex and fragment shaders, and SRP Batcher-compatible materials.

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Install with agentmods
npx agentmods add skills/adevra/unity-shader-agent-skills/urp-hlsl-templates
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add adevra/unity-shader-agent-skills --skill urp-hlsl-templates
Clone the repo
git clone --depth 1 https://github.com/adevra/unity-shader-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,272 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.03272
Opus 5 $0.00013 $0.01636
Sonnet 5 $0.00005 $0.00654
Haiku 4.5 $0.00003 $0.00327

Measured 11d ago against content hash 860d590d8cee, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

urp-hlsl-templates scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/urp-hlsl-templates/SKILL.md · 347 lines

How it starts

The opening of the file, as written. The whole thing — 347 lines — stays where its author put it; the contents beside it link to each section on GitHub.

URP HLSL Shader Code Templates

TRIGGER

Use this skill when the user wants to write a Unity shader in HLSL/ShaderLab code (not Shader Graph) for Universal Render Pipeline. Triggers include: "URP shader", "HLSL", "ShaderLab", "write a shader", "custom shader", "vertex fragment shader", "SRP Batcher", "CBUFFER", "custom lit shader", "unlit shader", or any code-based shader authoring in URP. Also trigger when converting Built-in pipeline shaders to URP, or when the user references Cyanilux templates, phi-lira gists, or NedMakesGames tutorials.


CORE RULES — URP HLSL

  1. Always use HLSLPROGRAM / ENDHLSL, never CGPROGRAM / ENDCG. URP uses HLSL, not CG. CG blocks will compile but miss URP-specific includes and macros.

  2. All material properties must be in a CBUFFER_START(UnityPerMaterial) / CBUFFER_END block for SRP Batcher compatibility. Without this, each material breaks batching and gets its own draw call.

  3. Include URP Core, not legacy Unity includes.

    // CORRECT (URP)
    #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
    #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
    
    // WRONG (Built-in / legacy)
    #include "UnityCG.cginc"
    #include "Lighting.cginc"
    
  4. Use URP transform macros, not legacy ones:

    // URP                              // Legacy equivalent
    TransformObjectToHClip(posOS)       // UnityObjectToClipPos(v.vertex)
    TransformObjectToWorld(posOS)       // mul(unity_ObjectToWorld, v.vertex)
    TransformObjectToWorldNormal(nOS)   // UnityObjectToWorldNormal(v.normal)
    TransformWorldToHClip(posWS)        // mul(UNITY_MATRIX_VP, float4(posWS, 1))
    GetVertexPositionInputs(posOS)      // (convenience struct)
    GetVertexNormalInputs(nOS, tanOS)   // (convenience struct)
    
  5. Tags must include "RenderPipeline" = "UniversalPipeline" or the shader won't be recognized by URP.

  6. Use TEXTURE2D and SAMPLER macros instead of sampler2D:

    TEXTURE2D(_MainTex);
    SAMPLER(sampler_MainTex);
    // Sample with:
    half4 col = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, uv);
    

Read the full file on GitHub · 347 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 347 lines · 26 tokens per session scan A 860d590d8cee

Subscribe to this mod's changes

urp-hlsl-templates is a skill published in the GitHub repository adevra/unity-shader-agent-skills (9 stars, last pushed 5mo ago), licensed MIT. It adds 26 tokens to every session and 3,272 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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