jeo-skills: Skill for Codex

.agent-skills/open-design-game-ui-handoff/SKILL.md

open-design-game-ui-handoff is a skill for Codex from akillness/jeo-skills. It costs 115 tokens per session (2,202 once invoked), scanned A, original, no licence file.

A guide for creating and checking Open Design handoff packages from the actual Darkbone Archer game runtime. A handoff package is the material another designer or developer needs to continue the work.

In plain words
What is it for?
Use it to prepare, regenerate, or audit handoffs for game screens, visual effects, skills, rigs, and related design packages.
Why use it?
It keeps design proposals grounded in the current game and records the assets, screens, effects, and preservation rules needed for safe implementation.

Skill for Codex

Written for Codex: agents/openai.yaml present.

This is akillness/jeo-skills's own configuration. It tells Codex how to work on jeo-skills itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything jeo-skills configures →

Reuse

Borrowing it

Nothing to install: this file belongs to akillness/jeo-skills. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/akillness/jeo-skills/main/.agent-skills/open-design-game-ui-handoff/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/akillness/jeo-skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for open-design-game-ui-handoff

README.md
[![agentmods](https://agentmods.dev/badge/skills/akillness/jeo-skills/open-design-game-ui-handoff/github.svg)](https://agentmods.dev/skills/akillness/jeo-skills/open-design-game-ui-handoff)
Your own site
<a href="https://agentmods.dev/skills/akillness/jeo-skills/open-design-game-ui-handoff"><img src="https://agentmods.dev/badge/skills/akillness/jeo-skills/open-design-game-ui-handoff/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for open-design-game-ui-handoff

Your own site · 80×15
<a href="https://agentmods.dev/skills/akillness/jeo-skills/open-design-game-ui-handoff"><img src="https://agentmods.dev/badge/skills/akillness/jeo-skills/open-design-game-ui-handoff.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 115 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,202 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00115 $0.02202
Opus 5 $0.00057 $0.01101
Sonnet 5 $0.00023 $0.00440
Haiku 4.5 $0.00012 $0.00220

Measured 9d ago against content hash 7ba3b9a173db, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

open-design-game-ui-handoff scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

The scan reads SKILL.md. This mod also ships 4 executable files (scripts/capture_runtime_motion_evidence.mjs, scripts/open_design_game_ui_handoff.test.mjs, scripts/preservation_contract.mjs, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agent-skills/open-design-game-ui-handoff/SKILL.md · 139 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 139 lines · 115 tokens per session scan A 7ba3b9a173db

Subscribe to this mod's changes

open-design-game-ui-handoff is a skill published in the GitHub repository akillness/jeo-skills (45 stars, last pushed yesterday), with no licence file. It adds 115 tokens to every session and 2,202 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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