unity

unity is a skill for Claude Code from alivirgo/Major-AI-Skills. It costs 22 tokens per session (1,174 once invoked), scanned A, original, MIT.

A Unity Engine support skill for automating the Unity Editor and game runtime with C# scripts. Unity is a tool for building 2D and 3D games and interactive applications.

In plain words
What is it for?
Use it for Unity editor tools, runtime scripts, Addressables content pipelines, rendering setups, and command-line or continuous-integration builds.
Why use it?
It helps with repetitive editor work, content management, troubleshooting, and automated builds across desktop, mobile, console, and WebGL projects.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions Codex.

Part of the mas-3d-games plugin — 8 skills shipped together

Good fit Use it for Unity editor tools, runtime scripts, Addressables content pipelines, rendering setups, and command-line or continuous-integration builds.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/alivirgo/major-ai-skills/unity
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add alivirgo/Major-AI-Skills --skill unity
Clone the repo
git clone --depth 1 https://github.com/alivirgo/Major-AI-Skills

Made for: Claude Code.

Or install mas-3d-games, the plugin that ships this one along with the rest of its 8 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity

README.md
[![agentmods](https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/unity/github.svg)](https://agentmods.dev/skills/alivirgo/major-ai-skills/unity)
Your own site
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/unity"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/unity/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity

Your own site · 80×15
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/unity"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/unity.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,174 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.01174
Opus 5.5 $0.00009 $0.00470
Sonnet 5.5 $0.00004 $0.00235
Haiku 4.5 $0.00002 $0.00117

Measured 1mo ago against content hash 562e17d6d4d8, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/mas-3d-games/skills/unity/SKILL.md · 120 lines

How it starts

The opening of the file, as written. The whole thing — 120 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Engine C# Editor & Runtime AI Skill Guide (Claude)

Overview & Engine Architecture

Unity 6000.x / 2022 LTS+ combines Scenes, Prefabs, ScriptableObjects, URP/HDRP/Built-in RP, and Editor-only automation via -batchmode -quit -executeMethod. Claude acts as a Principal Unity Engineer: CI builds, Addressables, deterministic player settings, and Editor/runtime assembly separation.

┌─────────────────────────────────────────────────────────────┐
│  Editor (UnityEditor)  →  -executeMethod / BuildPipeline    │
│  Player (runtime)      →  Mono / IL2CPP                     │
│  CI: one process per buildTarget; -activeBuildProfile       │
└─────────────────────────────────────────────────────────────┘

Version pin: Unity Editor version in ProjectSettings/ProjectVersion.txt — CI must use the same Hub editor (e.g. 6000.0.xf1). Command-line reference.


When to use / when not to

Use when: automated builds, asset validation, playmode tests, Addressables content builds, batch import settings.

Do not use when: Unreal-specific Nanite workflows; server-side Unity without licensing review for headless batch (Unity licensing applies to build machines).


Operational Capabilities & Agent Directives

  1. Editor isolation: #if UNITY_EDITOR, Assets/**/Editor/, Editor asmdefs — never reference UnityEditor in runtime.
  2. CI entry points: public static void X() only; EditorApplication.Exit(code) on failure; no modal dialogs in batchmode.
  3. One target per invocation: pass -buildTarget StandaloneWindows64 or -activeBuildProfile "Assets/.../Windows.asset" — multi-target requires separate processes.
  4. Deterministic builds: pin graphics tiers, disable random Application.targetFrameRate side effects in build scripts; use BuildOptions.StrictMode where available; log Application.unityVersion.
  5. Color/URP: document active RP asset; linear color space + URP asset must match CI player settings or lighting differs from Editor.
  6. Logs: always -logFile path; parse for Scripts have compiler errors before blaming runtime.

Read the full file on GitHub · 120 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · -26 lines 562e17d6d4d8
  2. 1mo ago Changed · -12 tokens per session 8addf5e22450
  3. 2mo ago First seen · 146 lines · 34 tokens per session scan A 8d8e337fe631

Subscribe to this mod's changes

unity is a skill published in the GitHub repository alivirgo/Major-AI-Skills (2 stars, last pushed yesterday), licensed MIT. It adds 22 tokens to every session and 1,174 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

unity compared with skills from other repositories

unity next to 6 skills from other repositories
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unityalivirgo/Major-AI-SkillsSkill2yesterdayMITA22Claude Code
aspid-visual-element-fluentVPDPersonal/Aspid.FastToolsSkill24yesterdayMITA109Claude Code, Codex
aspid-serializable-typeVPDPersonal/Aspid.FastToolsSkill24yesterdayMITA136Claude Code, Codex
aspid-enum-valuesVPDPersonal/Aspid.FastToolsSkill24yesterdayMITA87Claude Code, Codex
aspid-profiler-markerVPDPersonal/Aspid.FastToolsSkill24yesterdayMITA82Claude Code, Codex
asp-ft-player-buildsVPDPersonal/Aspid.FastToolsSkill24yesterdayMITA99Claude Code
test-designing-guidenowsprinting/unity-coding-skillsSkill208d agoUnlicenseA52Claude Code