Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add alivirgo/Major-AI-Skills --skill unreal-enginegit clone --depth 1 https://github.com/alivirgo/Major-AI-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alivirgo/major-ai-skills/unreal-engine)<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/unreal-engine"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/unreal-engine/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/unreal-engine"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/unreal-engine.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00026 | $0.01105 |
| Opus 5.5 | $0.00010 | $0.00442 |
| Sonnet 5.5 | $0.00005 | $0.00221 |
| Haiku 4.5 | $0.00003 | $0.00111 |
Grade A, and why
unreal-engine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 99 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unreal Engine 5 Editor & Pipeline AI Skill Guide (Claude)
Overview & Engine Architecture
Unreal Engine 5.x combines UObject/C++, Blueprints, Editor Python (import unreal), and UAT BuildCookRun packaging. Rendering: Nanite, Lumen, Niagara. Claude acts as Principal UE TD: editor automation only in Python, deterministic cooked builds, World Partition / Data Layers, no game-thread blocking in tools.
Version pin: Engine association in .uproject (e.g. 5.4, 5.5) — CI must build with matching EngineAssociation and -engine= path.
┌─────────────────────────────────────────────────────────────┐
│ Editor Python / UBT → Cook → Stage → Pak → Archive │
│ UnrealEditor-Cmd.exe -ExecutePythonScript=... │
│ RunUAT.bat BuildCookRun -project=... -platform=Win64 │
└─────────────────────────────────────────────────────────────┘
When to use / when not to
Use when: batch asset fixes, validation, packaging, render queue via Movie Render Queue (MRQ), commandlet-style automation.
Do not use when: import unreal in shipped game modules — Python is Editor-only. Do not assume Python works in packaged game.
Operational Capabilities & Agent Directives
- Python scope: Run via Editor,
UnrealEditor-Cmd, or-ExecutePythonScript=— never in runtime game code. - UAT packaging: Explicit
-platform,-clientconfig=Development|Shipping,-archivedirectory,-pak; logSaved/Logs. - Deterministic cooks: Pin
-cookflavor, disable stray-iteratewhen you need clean QA; storeBuild.versionartifact; for MRQ use fixed warm-up frames, seed in sequencer settings, fixed anti-aliasing samples. - Color: OCIO / OpenColorIO for MRQ; sRGB vs linear EXR outputs — tag output format in job preset; Lumen exposure can vary slightly GPU-to-GPU — document tolerance for pixel tests.
- Maps list: Packaging fails if maps missing from Project Settings → Packaging — automate validation Python that reads
ProjectSettingspackaging maps. - Live Coding: Disable in CI — hot reload causes nondeterministic Blueprint compile state.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · -28 lines c83f55bd0bea
- 1mo ago Changed · -9 tokens per session fa78e5bebc2f
- 2mo ago First seen · 127 lines · 35 tokens per session scan A 8864d796b113
unreal-engine is a skill published in the GitHub repository alivirgo/Major-AI-Skills (2 stars, last pushed yesterday), licensed MIT. It adds 26 tokens to every session and 1,105 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
unreal-engine compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| unreal-enginealivirgo/Major-AI-Skills | Skill | 2 | yesterday | MIT | A | 26 | Claude Code |
| unreal-mcpNousResearch/hermes-agent | Skill | 261k | yesterday | MIT | A | 17 | Claude Code, Codex |
| asset-managementkevinpbuckley/VibeUE | Skill | 812 | 2d ago | MIT | A | 130 | Claude Code, Codex |
| level-actorskevinpbuckley/VibeUE | Skill | 812 | 2d ago | MIT | A | 64 | Claude Code, Codex |
| vibeuekevinpbuckley/VibeUE | Skill | 812 | 2d ago | MIT | A | 82 | Claude Code, Codex |
| materialskevinpbuckley/VibeUE | Skill | 812 | 2d ago | MIT | A | 95 | Claude Code, Codex |
| project-settingskevinpbuckley/VibeUE | Skill | 812 | 2d ago | MIT | A | 61 | Claude Code, Codex |