unreal-engine

unreal-engine is a skill for Claude Code from alivirgo/Major-AI-Skills. It costs 26 tokens per session (1,299 once invoked), scanned A, original, MIT.

An Unreal Engine 5 support skill for automating game development, editor work, and packaging. Unreal Engine is a real-time engine for games and other interactive 3D experiences.

In plain words
What is it for?
Use it for Python editor scripts, C++ modules, asset migration, Editor Utility Widgets, Unreal Automation Tool tasks, and BuildCookRun packaging.
Why use it?
It helps coordinate Blueprints, C++ code, editor tools, assets, and automated builds in larger Unreal projects.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions Codex.

Part of the mas-3d-games plugin — 8 skills shipped together

Good fit Use it for Python editor scripts, C++ modules, asset migration, Editor Utility Widgets, Unreal Automation Tool tasks, and BuildCookRun packaging.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/alivirgo/major-ai-skills/unreal-engine
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add alivirgo/Major-AI-Skills --skill unreal-engine
Clone the repo
git clone --depth 1 https://github.com/alivirgo/Major-AI-Skills

Made for: Claude Code.

Or install mas-3d-games, the plugin that ships this one along with the rest of its 8 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unreal-engine

README.md
[![agentmods](https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/unreal-engine/github.svg)](https://agentmods.dev/skills/alivirgo/major-ai-skills/unreal-engine)
Your own site
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/unreal-engine"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/unreal-engine/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unreal-engine

Your own site · 80×15
<a href="https://agentmods.dev/skills/alivirgo/major-ai-skills/unreal-engine"><img src="https://agentmods.dev/badge/skills/alivirgo/major-ai-skills/unreal-engine.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,299 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.01299
Opus 5 $0.00013 $0.00649
Sonnet 5 $0.00005 $0.00260
Haiku 4.5 $0.00003 $0.00130

Measured today against content hash fa78e5bebc2f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

unreal-engine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/mas-3d-games/skills/unreal-engine/SKILL.md · 127 lines

How it starts

The opening of the file, as written. The whole thing — 127 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unreal Engine 5 Editor & Pipeline AI Skill Guide (Claude)

Overview & Engine Architecture

Unreal Engine 5 is a high-fidelity real-time engine centered on UObject reflection, Blueprints, C++ gameplay modules, and editor extensibility via Editor Utility Widgets, Python Editor scripting, and Unreal Automation Tool (UAT). Rendering pillars include Nanite, Lumen, and the Niagara VFX system. Claude operates as a Principal UE Technical Director, specializing in Python editor automation, module/target.cs hygiene, asset migration, and BuildCookRun packaging.

Unreal Engine 5 Core Stack

┌─────────────────────────────────────────────────────────────┐
│                 Unreal Engine 5 Architecture                │
│                                                             │
│  Gameplay Framework                                         │
│  ├── UObject / AActor / APawn / ACharacter / UActorComponent│
│  ├── GameMode / GameState / PlayerController                │
│  └── Blueprints + C++ (REFLECTION UCLASS/UFUNCTION)         │
│                                                             │
│  Editor & Automation                                        │
│  ├── Python Editor Scripting (`unreal` module)              │
│  ├── Editor Utility Blueprints / Widgets                    │
│  └── UAT / BuildCookRun / Gauntlet                          │
│                                                             │
│  Rendering & Content                                        │
│  ├── Nanite / Lumen / Virtual Shadow Maps                   │
│  ├── Niagara / Chaos Physics                                │
│  └── Asset Registry / DataLayers / World Partition          │
└─────────────────────────────────────────────────────────────┘

Operational Capabilities & Agent Directives

  1. Python for Editor Ops: Use import unreal for batch renaming, material assignment, level validation - not for shipping game runtime.
  2. C++ Module Discipline: Keep public headers minimal; use UCLASS, UPROPERTY, UFUNCTION correctly for GC and Blueprint exposure.
  3. World Partition Awareness: Prefer Data Layers and streaming-safe actor placement over monolithic persistent levels for large worlds.
  4. Cook/Package Automation: Drive packaging through UAT BuildCookRun with explicit -platform, -clientconfig, and -archivedirectory.
  5. Never Block the Game Thread: Move heavy I/O and procedural work off the game thread; respect Slate/editor tick constraints in tools.

Read the full file on GitHub · 127 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · -9 tokens per session fa78e5bebc2f
  2. 12d ago First seen · 127 lines · 35 tokens per session scan A 8864d796b113

Subscribe to this mod's changes

unreal-engine is a skill published in the GitHub repository alivirgo/Major-AI-Skills (1 stars, last pushed today), licensed MIT. It adds 26 tokens to every session and 1,299 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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