astronomical-home: Skill for Claude Code

.claude/skills/ship-art-pipeline/SKILL.md

ship-art-pipeline is a skill for Claude Code from amindell11/astronomical-home. It costs 62 tokens per session (687 once invoked), scanned A, original, no licence file.

A staged workflow for turning a spaceship concept into an in-game asset, with an owner approving each stage.

In plain words
What is it for?
It covers ship concepts, blockouts, detailed models, flight checks, UVs, paint, breakup, and lineup review.
Why use it?
It breaks a complex art change into reviewable steps so problems can be found before the asset is finished.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is amindell11/astronomical-home's own configuration. It tells Claude Code how to work on astronomical-home itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything astronomical-home configures →

Reuse

Borrowing it

Nothing to install: this file belongs to amindell11/astronomical-home. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/amindell11/astronomical-home/main/.claude/skills/ship-art-pipeline/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/amindell11/astronomical-home

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ship-art-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/amindell11/astronomical-home/ship-art-pipeline/github.svg)](https://agentmods.dev/skills/amindell11/astronomical-home/ship-art-pipeline)
Your own site
<a href="https://agentmods.dev/skills/amindell11/astronomical-home/ship-art-pipeline"><img src="https://agentmods.dev/badge/skills/amindell11/astronomical-home/ship-art-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ship-art-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/amindell11/astronomical-home/ship-art-pipeline"><img src="https://agentmods.dev/badge/skills/amindell11/astronomical-home/ship-art-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 687 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.00687
Opus 5.5 $0.00025 $0.00275
Sonnet 5.5 $0.00012 $0.00137
Haiku 4.5 $0.00006 $0.00069

Measured 1mo ago against content hash b8937193991c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ship-art-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/ship-art-pipeline/SKILL.md · 55 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 55 lines · 62 tokens per session scan A b8937193991c

Subscribe to this mod's changes

ship-art-pipeline is a skill published in the GitHub repository amindell11/astronomical-home (2 stars, last pushed yesterday), with no licence file. It adds 62 tokens to every session and 687 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-06.

Related

ship-art-pipeline compared with skills from other repositories

ship-art-pipeline next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
ship-art-pipelineamindell11/astronomical-homeSkill2yesterdaynoneA62Claude Code
playtest-reportDonchitos/Claude-Code-Game-StudiosSkill37k20d agoMITA20Claude Code
godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsSkill7.4k11d agoApache-2.0A95Claude Code
texture-workflowarjun988/blender-skillsSkill2.0k2d agoMITA41Claude Code
scenario-unreal-gameplayscenario-labs/skillsSkill3.5kyesterdayMITA121Claude Code
motionOpenDCAI/GameFactory-3ASkill1.0k10d agoApache-2.0A0Claude Code, Codex
unity-addressablesBesty0728/Unity-SkillsSkill1.9ktodayMITA25Claude Code, Codex