mm2-analytics-dashboard-roblox

mm2-analytics-dashboard-roblox is a skill for Claude Code, Codex from Aradotso/data-skills. It costs 26 tokens per session (3,293 once invoked), scanned A, original, no licence file.

An inventory tracker and analytics dashboard for Murder Mystery 2, a Roblox game. It is intended to help players examine and improve gameplay.

In plain words
What is it for?
It helps track inventory, review gameplay data, and analyze ways to optimize play.
Why use it?
It keeps item information and game statistics in one place instead of requiring manual tracking.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit It helps track inventory, review gameplay data, and analyze ways to optimize play.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/aradotso/data-skills/mm2-analytics-dashboard-roblox
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Aradotso/data-skills --skill mm2-analytics-dashboard-roblox
Clone the repo
git clone --depth 1 https://github.com/Aradotso/data-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mm2-analytics-dashboard-roblox

README.md
[![agentmods](https://agentmods.dev/badge/skills/aradotso/data-skills/mm2-analytics-dashboard-roblox/github.svg)](https://agentmods.dev/skills/aradotso/data-skills/mm2-analytics-dashboard-roblox)
Your own site
<a href="https://agentmods.dev/skills/aradotso/data-skills/mm2-analytics-dashboard-roblox"><img src="https://agentmods.dev/badge/skills/aradotso/data-skills/mm2-analytics-dashboard-roblox/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mm2-analytics-dashboard-roblox

Your own site · 80×15
<a href="https://agentmods.dev/skills/aradotso/data-skills/mm2-analytics-dashboard-roblox"><img src="https://agentmods.dev/badge/skills/aradotso/data-skills/mm2-analytics-dashboard-roblox.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,293 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.03293
Opus 5 $0.00013 $0.01647
Sonnet 5 $0.00005 $0.00659
Haiku 4.5 $0.00003 $0.00329

Measured 8d ago against content hash 36a4dda58e57, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

mm2-analytics-dashboard-roblox scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/mm2-analytics-dashboard-roblox/SKILL.md · 592 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 592 lines · 26 tokens per session scan A 36a4dda58e57

Subscribe to this mod's changes

mm2-analytics-dashboard-roblox is a skill published in the GitHub repository Aradotso/data-skills (5 stars, last pushed 1mo ago), with no licence file. It adds 26 tokens to every session and 3,293 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

gameobject-component-destroy

Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.

IvanMurzak/Unity-MCP · 49 tokens

unity-version-split

Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).

IvanMurzak/Unity-MCP · 59 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens

motion

How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.

OpenDCAI/GameFactory-3A · 0 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

threejs-exposure-color-grading

Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.

scottstts/Threejs-Awesome-Graphics-Agent-Skills · 60 tokens