Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add AshExplained/roblox-skills --skill roblox-asset-pipelinegit clone --depth 1 https://github.com/AshExplained/roblox-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-asset-pipeline)<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-asset-pipeline"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-asset-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-asset-pipeline"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-asset-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00059 | $0.00642 |
| Opus 5 | $0.00030 | $0.00321 |
| Sonnet 5 | $0.00012 | $0.00128 |
| Haiku 4.5 | $0.00006 | $0.00064 |
Grade A, and why
roblox-asset-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Roblox Asset Pipeline
Goal
Choose assets that fit the game fantasy, load reliably, and stay within mobile performance budgets.
Selection Order
- Search existing assets with
search_asset. - Before inserting Creator Store or third-party model/package assets, plan a
roblox-creator-store-security-auditpass. - Insert selected assets with
insert_asset. - Generate custom meshes with
generate_meshonly when existing assets do not fit. - Generate custom materials with
generate_materialfor unique surface treatments. - Generate procedural models with
generate_procedural_modelwhen configurable primitive-based models are useful. - Use
store_imageorupload_imagefor local or web images that need to become Roblox assets.
Cross-Owner Caution
When an inventory asset belongs to a different owner than the current place, ask for explicit user consent before inserting it. Name the source owner and destination.
Security Audit Requirement
Creator Store and third-party model/package imports can include scripts. After inserting any third-party model, package, UI, gameplay asset, or plugin-like asset, use roblox-creator-store-security-audit before trusting it or leaving its scripts enabled. Prefer visual-only assets when possible. Treat obfuscated code, suspicious require calls, dynamic asset loading, HTTP usage, DataStore mutation, remote creation, hidden scripts, and deceptive names as high risk.
Art Direction
- Keep a consistent silhouette language, scale, color palette, and material style.
- Make important interactables visually louder than background props.
- Design icons and thumbnails for click clarity at small sizes.
- Avoid dark, noisy, or over-detailed first-area assets that obscure gameplay.
Performance Budgets
- Prefer low-to-moderate poly meshes for mobile.
- Watch texture size, transparency, particles, dynamic lighting, and physics complexity.
- Anchor decorative props unless they must simulate.
- Convert repeated decorative objects into cheaper reusable patterns where possible.
- Run performance review for large asset drops.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 69 lines · 59 tokens per session scan A 1af46a07bcda
roblox-asset-pipeline is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 59 tokens to every session and 642 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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