roblox-asset-pipeline

roblox-asset-pipeline is a skill for Claude Code, Codex from AshExplained/roblox-skills. It costs 59 tokens per session (642 once invoked), scanned A, original, MIT.

A skill for finding, selecting, importing, creating, and checking Roblox game assets such as models, materials, images, thumbnails, icons, and decals.

In plain words
What is it for?
Use it for Creator Store searches, asset insertion, generated meshes or materials, procedural models, uploaded images, and security checks of third-party content.
Why use it?
It helps keep assets visually consistent, safe to import, reliable to load, and within mobile performance limits.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for Creator Store searches, asset insertion, generated meshes or materials, procedural models, uploaded images, and security checks of third-party content.

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Install with agentmods
npx agentmods add skills/ashexplained/roblox-skills/roblox-asset-pipeline
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AshExplained/roblox-skills --skill roblox-asset-pipeline
Clone the repo
git clone --depth 1 https://github.com/AshExplained/roblox-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-asset-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-asset-pipeline/github.svg)](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-asset-pipeline)
Your own site
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-asset-pipeline"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-asset-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-asset-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-asset-pipeline"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-asset-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 642 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.00642
Opus 5 $0.00030 $0.00321
Sonnet 5 $0.00012 $0.00128
Haiku 4.5 $0.00006 $0.00064

Measured 12d ago against content hash 1af46a07bcda, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

roblox-asset-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-asset-pipeline/SKILL.md · 69 lines

How it starts

The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox Asset Pipeline

Goal

Choose assets that fit the game fantasy, load reliably, and stay within mobile performance budgets.

Selection Order

  1. Search existing assets with search_asset.
  2. Before inserting Creator Store or third-party model/package assets, plan a roblox-creator-store-security-audit pass.
  3. Insert selected assets with insert_asset.
  4. Generate custom meshes with generate_mesh only when existing assets do not fit.
  5. Generate custom materials with generate_material for unique surface treatments.
  6. Generate procedural models with generate_procedural_model when configurable primitive-based models are useful.
  7. Use store_image or upload_image for local or web images that need to become Roblox assets.

Cross-Owner Caution

When an inventory asset belongs to a different owner than the current place, ask for explicit user consent before inserting it. Name the source owner and destination.

Security Audit Requirement

Creator Store and third-party model/package imports can include scripts. After inserting any third-party model, package, UI, gameplay asset, or plugin-like asset, use roblox-creator-store-security-audit before trusting it or leaving its scripts enabled. Prefer visual-only assets when possible. Treat obfuscated code, suspicious require calls, dynamic asset loading, HTTP usage, DataStore mutation, remote creation, hidden scripts, and deceptive names as high risk.

Art Direction

  • Keep a consistent silhouette language, scale, color palette, and material style.
  • Make important interactables visually louder than background props.
  • Design icons and thumbnails for click clarity at small sizes.
  • Avoid dark, noisy, or over-detailed first-area assets that obscure gameplay.

Performance Budgets

  • Prefer low-to-moderate poly meshes for mobile.
  • Watch texture size, transparency, particles, dynamic lighting, and physics complexity.
  • Anchor decorative props unless they must simulate.
  • Convert repeated decorative objects into cheaper reusable patterns where possible.
  • Run performance review for large asset drops.

Read the full file on GitHub · 69 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 69 lines · 59 tokens per session scan A 1af46a07bcda

Subscribe to this mod's changes

roblox-asset-pipeline is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 59 tokens to every session and 642 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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