Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add AshExplained/roblox-skills --skill roblox-economy-balancinggit clone --depth 1 https://github.com/AshExplained/roblox-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-economy-balancing)<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-economy-balancing"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-economy-balancing/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-economy-balancing"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-economy-balancing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00050 | $0.00347 |
| Opus 5 | $0.00025 | $0.00173 |
| Sonnet 5 | $0.00010 | $0.00069 |
| Haiku 4.5 | $0.00005 | $0.00035 |
Grade A, and why
roblox-economy-balancing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Roblox Economy Balancing
Goal
Create an economy that rewards play, supports monetization, and lasts long enough for retention.
Economy Map
Define:
- Sources: core loop rewards, quests, streaks, events, social rewards, purchases.
- Sinks: upgrades, crafting, cosmetics, rerolls, prestige, entry fees, repairs.
- Multipliers: boosts, VIP, game passes, events, group/friend bonuses.
- Gates: zones, levels, equipment, quests, timers.
Balance Rules
- Reward every loop, but keep meaningful upgrades paced.
- Make early upgrades fast and satisfying.
- Avoid runaway compounding that destroys long-term goals.
- Add enough sinks before adding large sources.
- Keep premium boosts convenient, not mandatory.
- Preserve social fairness and competitive integrity.
Curves
Use simple tables first:
- Early: quick wins and teaching.
- Mid: visible planning and choice.
- Late: prestige, collections, rarity, social flex.
Watch for the 2-3 hour content wall and add meaningful unlocks before it.
Output
Return:
- Source/sink table.
- Upgrade or reward curve.
- Inflation risks.
- Monetization fairness notes.
- Playtest metrics to collect.
Next
Protect the tuned economy from exploits with roblox-security-economy, and instrument sources and sinks with roblox-analytics-instrumentation to watch for inflation live.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 54 lines · 50 tokens per session scan A 11ad4a717014
roblox-economy-balancing is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 50 tokens to every session and 347 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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