roblox-liveops-roadmap

roblox-liveops-roadmap is a skill for Claude Code, Codex from AshExplained/roblox-skills. It costs 54 tokens per session (446 once invoked), scanned A, original, MIT.

A roadmap-planning skill for Roblox games that are released and updated over time. Live ops means managing ongoing content, events, rewards, and updates after launch.

In plain words
What is it for?
Use it to plan first-week goals, update schedules, events, quests, rewards, retention hooks, approval gates, and release-ready tasks.
Why use it?
It turns a game idea into sequenced work while protecting the early player experience and keeping future updates manageable.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan first-week goals, update schedules, events, quests, rewards, retention hooks, approval gates, and release-ready tasks.

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Install with agentmods
npx agentmods add skills/ashexplained/roblox-skills/roblox-liveops-roadmap
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add AshExplained/roblox-skills --skill roblox-liveops-roadmap
Clone the repo
git clone --depth 1 https://github.com/AshExplained/roblox-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-liveops-roadmap

README.md
[![agentmods](https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-liveops-roadmap/github.svg)](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-liveops-roadmap)
Your own site
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-liveops-roadmap"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-liveops-roadmap/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-liveops-roadmap

Your own site · 80×15
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-liveops-roadmap"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-liveops-roadmap.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 446 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.00446
Opus 5 $0.00027 $0.00223
Sonnet 5 $0.00011 $0.00089
Haiku 4.5 $0.00005 $0.00045

Measured 12d ago against content hash 55bac7a2a497, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

roblox-liveops-roadmap scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roblox-liveops-roadmap/SKILL.md · 63 lines

What it actually says

Roblox Live Ops Roadmap

Goal

Turn a Roblox idea into a shippable, updateable game plan that protects retention and avoids premature polish.

Roadmap Discipline

  • Read project roadmap and instruction files before choosing work.
  • Resume from the first unchecked item unless the user redirects.
  • Mark an item complete only after implementation, testing/playtesting, and explicit human approval.
  • Use an awaiting-approval marker for work that is built and tested but not approved.
  • Keep current-state notes in sync with what was actually shipped.

First Week Design

  • Day 1: immediate fun, clear loop, first reward, first goal.
  • Day 2: daily streak, unfinished objective, or friend/social reason to return.
  • Day 3: unlock meaningful new content around 2-3 hours of play.
  • Days 4-6: visible medium-term goals, collection progress, social identity.
  • Day 7: advertised reward or milestone visible from Day 1.

Update Cadence

Plan updates around:

  • New zones, modes, enemies, quests, pets, cosmetics, or upgrades.
  • Limited events and seasonal items.
  • Balance changes driven by funnel and retention data.
  • Social goals that encourage friends to return together.

Task Sequencing

Prioritize:

  1. Core action and reward loop.
  2. Progression signals and save/load.
  3. Social and return hooks.
  4. Mobile UX and performance.
  5. Monetization that fits the loop.
  6. Content expansion and live events.

Output Format

For roadmap work, provide:

  • Current phase.
  • Next buildable milestone.
  • Acceptance criteria.
  • Playtest criteria.
  • Approval gate.
  • Risks to retention, monetization fairness, or mobile performance.

Next

Break the roadmap into playtestable slices with roblox-to-issues, and ship each update through roblox-release-operations.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 63 lines · 54 tokens per session scan A 55bac7a2a497

Subscribe to this mod's changes

roblox-liveops-roadmap is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 54 tokens to every session and 446 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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