Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add AshExplained/roblox-skills --skill roblox-liveops-roadmapgit clone --depth 1 https://github.com/AshExplained/roblox-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-liveops-roadmap)<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-liveops-roadmap"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-liveops-roadmap/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-liveops-roadmap"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-liveops-roadmap.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00054 | $0.00446 |
| Opus 5 | $0.00027 | $0.00223 |
| Sonnet 5 | $0.00011 | $0.00089 |
| Haiku 4.5 | $0.00005 | $0.00045 |
Grade A, and why
roblox-liveops-roadmap scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Roblox Live Ops Roadmap
Goal
Turn a Roblox idea into a shippable, updateable game plan that protects retention and avoids premature polish.
Roadmap Discipline
- Read project roadmap and instruction files before choosing work.
- Resume from the first unchecked item unless the user redirects.
- Mark an item complete only after implementation, testing/playtesting, and explicit human approval.
- Use an awaiting-approval marker for work that is built and tested but not approved.
- Keep current-state notes in sync with what was actually shipped.
First Week Design
- Day 1: immediate fun, clear loop, first reward, first goal.
- Day 2: daily streak, unfinished objective, or friend/social reason to return.
- Day 3: unlock meaningful new content around 2-3 hours of play.
- Days 4-6: visible medium-term goals, collection progress, social identity.
- Day 7: advertised reward or milestone visible from Day 1.
Update Cadence
Plan updates around:
- New zones, modes, enemies, quests, pets, cosmetics, or upgrades.
- Limited events and seasonal items.
- Balance changes driven by funnel and retention data.
- Social goals that encourage friends to return together.
Task Sequencing
Prioritize:
- Core action and reward loop.
- Progression signals and save/load.
- Social and return hooks.
- Mobile UX and performance.
- Monetization that fits the loop.
- Content expansion and live events.
Output Format
For roadmap work, provide:
- Current phase.
- Next buildable milestone.
- Acceptance criteria.
- Playtest criteria.
- Approval gate.
- Risks to retention, monetization fairness, or mobile performance.
Next
Break the roadmap into playtestable slices with roblox-to-issues, and ship each update through roblox-release-operations.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 63 lines · 54 tokens per session scan A 55bac7a2a497
roblox-liveops-roadmap is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 54 tokens to every session and 446 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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