Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add AshExplained/roblox-skills --skill roblox-triagegit clone --depth 1 https://github.com/AshExplained/roblox-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-triage)<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-triage"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-triage/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ashexplained/roblox-skills/roblox-triage"><img src="https://agentmods.dev/badge/skills/ashexplained/roblox-skills/roblox-triage.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00085 | $0.01091 |
| Opus 5 | $0.00043 | $0.00545 |
| Sonnet 5 | $0.00017 | $0.00218 |
| Haiku 4.5 | $0.00009 | $0.00109 |
Grade A, and why
roblox-triage scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Roblox Triage
Move slices and bug reports through a small state machine so that anything marked "ready to build" is actually specified enough to build in one focused pass — and playtestable when done.
The tracker location and label vocabulary should have been provided to you in CLAUDE.md / docs/agents/. If not, run setup-roblox-skills. If the tracker is GitHub, prefix any AI-written comment with > *Generated by AI during triage.*.
Reference
- BUILD-BRIEF.md — how to write a durable build brief for a
ready-to-buildslice.
Roles
Two category roles:
bug— something is broken in the place.enhancement— a new slice / capability.
Five state roles:
needs-triage— not yet evaluated.needs-info— waiting on the user for a decision or detail.ready-to-build— fully specified; an agent can build it in one pass with no missing context.needs-human— needs the user (a Studio action, a design call, a balance judgment, a purchase test).wontfix— will not be actioned.
Every triaged item carries exactly one category and one state role. These are canonical names; the actual label/status strings are in docs/agents/triage-labels.md.
Normal flow: needs-triage → (needs-info ↔ needs-triage) → ready-to-build / needs-human / wontfix. The user can override; flag anything unusual and ask first.
UI design gate
A slice that changes user-facing UI cannot become ready-to-build until an approved Roblox UI design artifact exists for it (see roblox-game-ux for what that artifact contains: layout, states, and mobile/tablet/desktop behavior, marked Status: approved). If it is missing or still draft, the slice becomes needs-human with a note that it needs the UI design step first.
Invocation
The user invokes this in natural language: "what should we build next?", "triage this bug", "is this slice ready?", "mark the coin-pickup slice ready to build". Interpret and act.
Show what needs attention
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 66 lines · 85 tokens per session scan A 9b76195ff242
roblox-triage is a skill published in the GitHub repository AshExplained/roblox-skills (6 stars, last pushed 2mo ago), licensed MIT. It adds 85 tokens to every session and 1,091 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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