game-development

game-development is a skill for Claude Code, Codex from atstaeff/ai-agents. It costs 18 tokens per session (165 once invoked), scanned A, original, MIT.

Guidance for designing and building games, including their rules, interactions, technical structure, and prototypes.

In plain words
What is it for?
Use it for game design, player interactions, physics, level design, engine architecture, and quickly testing game ideas.
Why use it?
It helps organize game ideas and development work so mechanics, player experience, and software architecture support each other.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for game design, player interactions, physics, level design, engine architecture, and quickly testing game ideas.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/atstaeff/ai-agents/game-development
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add atstaeff/ai-agents --skill game-development
Clone the repo
git clone --depth 1 https://github.com/atstaeff/ai-agents

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-development

README.md
[![agentmods](https://agentmods.dev/badge/skills/atstaeff/ai-agents/game-development/github.svg)](https://agentmods.dev/skills/atstaeff/ai-agents/game-development)
Your own site
<a href="https://agentmods.dev/skills/atstaeff/ai-agents/game-development"><img src="https://agentmods.dev/badge/skills/atstaeff/ai-agents/game-development/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-development

Your own site · 80×15
<a href="https://agentmods.dev/skills/atstaeff/ai-agents/game-development"><img src="https://agentmods.dev/badge/skills/atstaeff/ai-agents/game-development.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 18 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 165 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00018 $0.00165
Opus 5.5 $0.00007 $0.00066
Sonnet 5.5 $0.00004 $0.00033
Haiku 4.5 $0.00002 $0.00016

Measured 12d ago against content hash df136cb2d1a0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-development scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-development/SKILL.md · 24 lines

What it actually says

Game Development

Workflow

  1. State the intended player experience and one playable success criterion.
  2. Prototype the core loop using the existing engine before adding progression, infrastructure or content systems.
  3. Select game-design, game-mechanics, game-architecture or prototyping based on the current bottleneck.

Completion

Return the concrete result, verification evidence and any material unresolved limitation. Keep documentation proportional to the change and preserve human feedback.

Select a focused topic

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago Changed · +2 tokens per session df136cb2d1a0
  2. 1mo ago First seen · 24 lines · 16 tokens per session scan A 0b0ebd2bf0a5

Subscribe to this mod's changes

game-development is a skill published in the GitHub repository atstaeff/ai-agents (3 stars, last pushed 10d ago), licensed MIT. It adds 18 tokens to every session and 165 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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