display

display is a skill for Claude Code, Codex from autonomous-ai/autonomous-os. It costs 46 tokens per session (901 once invoked), scanned A, original, Apache-2.0.

A skill for directly controlling the device's round LCD display, either as animated eyes or as short information text.

In plain words
What is it for?
It helps change eye direction or expression and show items such as the time, weather, or a timer on the screen.
Why use it?
It provides manual display control for requests that should show a specific expression or message instead of the normal automatic reaction.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps change eye direction or expression and show items such as the time, weather, or a timer on the screen.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/autonomous-ai/autonomous-os/display
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add autonomous-ai/autonomous-os --skill display
Clone the repo
git clone --depth 1 https://github.com/autonomous-ai/autonomous-os

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for display

README.md
[![agentmods](https://agentmods.dev/badge/skills/autonomous-ai/autonomous-os/display/github.svg)](https://agentmods.dev/skills/autonomous-ai/autonomous-os/display)
Your own site
<a href="https://agentmods.dev/skills/autonomous-ai/autonomous-os/display"><img src="https://agentmods.dev/badge/skills/autonomous-ai/autonomous-os/display/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for display

Your own site · 80×15
<a href="https://agentmods.dev/skills/autonomous-ai/autonomous-os/display"><img src="https://agentmods.dev/badge/skills/autonomous-ai/autonomous-os/display.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 901 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 22
    Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.
    Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.00901
Opus 5.5 $0.00018 $0.00360
Sonnet 5.5 $0.00009 $0.00180
Haiku 4.5 $0.00005 $0.00090

Measured 1mo ago against content hash 494fae9b15f0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

display scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

**No exec/curl needed for the display action.** Choose the relevant inline marker below; these are separate actions, not a sequence:
skills/display/SKILL.md · 79 lines

How it starts

The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Display — Eyes & Info

Quick Start

Controls the device's display. Two modes: animated eyes (default) and info text. Usually auto-synced by the Emotion skill — only call directly for manual eye control or info display.

Workflow

  1. Determine the mode needed:
    • Eyes: [HW:/display/eyes:{"expression":"happy","pupil_x":0.0,"pupil_y":0.0}]
    • Info: [HW:/display/info:{"text":"14:30","subtitle":"Good afternoon"}]
    • Return to eyes: [HW:/display/eyes-mode:{}] when the info display is no longer needed, not immediately after the info marker.
  2. Place markers at start of reply — the device fires them before TTS. Skip silently if display unavailable.

Important: The Emotion skill auto-syncs eyes during conversation. Do not call both Emotion and Display for the same reaction.

Examples

Input: "Look to the left" Output: [HW:/display/eyes:{"expression":"neutral","pupil_x":-1.0,"pupil_y":0.0}] (no confirmation needed)

Input: "What time is it?" Output: [HW:/display/info:{"text":"14:30","subtitle":"Good afternoon"}] It's 2:30 PM.

Input: "Show me a happy face" Output: [HW:/display/eyes:{"expression":"happy"}] Here's a happy face!

How to Control Display

No exec/curl needed for the display action. Choose the relevant inline marker below; these are separate actions, not a sequence:

[HW:/display/eyes:{"expression":"happy","pupil_x":0.0,"pupil_y":0.0}]
[HW:/display/info:{"text":"14:30","subtitle":"Good afternoon"}]
[HW:/display/eyes-mode:{}]
  • pupil_x: -1.0 (look left) to 1.0 (look right)
  • pupil_y: -1.0 (look up) to 1.0 (look down)
  • text: max 20 characters, subtitle: optional max 40 characters

Available expressions

Expression When to use
neutral Default resting state
happy Good news, jokes, greetings
sad Bad news, empathy
curious Questions, interest
thinking Processing, considering
excited Big news, enthusiasm
shy Bashful, compliments received
shock Surprises
sleepy Late night, tired
angry Frustration (use sparingly)
love Affection

Read the full file on GitHub · 79 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +1 lines 494fae9b15f0
  2. 1mo ago First seen · 78 lines · 46 tokens per session scan A a85f193f1d90

Subscribe to this mod's changes

display is a skill published in the GitHub repository autonomous-ai/autonomous-os (378 stars, last pushed 18d ago), licensed Apache-2.0. It adds 46 tokens to every session and 901 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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