bin-table-diff

A tool for finding fixed-size records hidden inside binary files, such as compiled game data. It can infer column types and extract the records as JSON or CSV.

In plain words
What is it for?
Use it to locate, extract, and compare record tables across two builds of a game or other compiled program.
Why use it?
A code-only comparison can miss content changes, such as a new song or changed item values stored in binary tables.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/batteryshark/rekit/bin-table-diff
Any agent
npx skills add batteryshark/rekit --skill bin-table-diff
Clone the repo
git clone --depth 1 https://github.com/batteryshark/rekit

Made for: Claude Code, Codex.

Per session 95 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,122 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00095 $0.01122
Opus 5 $0.00048 $0.00561
Sonnet 5 $0.00019 $0.00224
Haiku 4.5 $0.00010 $0.00112

Measured 2d ago against content hash 7e6028e75b1b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

bin-table-diff scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

The scan reads SKILL.md. This mod also ships 7 executable files (scripts/asset_table.py, scripts/rebuild_score.py, scripts/rtti_vtables.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/bin-table-diff/SKILL.md · 95 lines

How it starts

The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Binary Record Table Diff

Find the fixed-stride record tables compiled into a binary, extract them, and diff two builds record by record.

When to use

Software of a certain era compiles its content straight into the executable: song lists, level and difficulty tables, item stats, string catalogues. A function-level diff is blind to all of it — an added track or a rebalanced difficulty changes no code at all. If you are documenting what changed between two builds and only diffing code, you are missing whatever lives in these tables.

Pair it with diaphora-diff or bindiff: those tell you which functions changed, this tells you which content did.

Usage

rekit run bin-table-diff find    ./game-1.0                        # locate tables
rekit run bin-table-diff extract ./game-1.0 ./out                  # JSON + CSV
rekit run bin-table-diff diff    ./game-1.0 ./game-1.1 ./out       # record-level diff

How detection works, and what it can't know

A table is found by a signal that is hard to counterfeit: a run of records at a fixed stride where the same position in every record holds a pointer into the binary's own string data. Nothing about the layout is assumed — stride, extent, and column types all come from the bytes, so it works across eras and games whose structs differ.

Virtual addresses are translated through the binary's PT_LOAD headers rather than an assumed load base, so it is not tied to any one platform convention.

Offsets are anchor-relative. Where the pointer block sits inside the struct cannot be recovered from pointer validity alone — every candidate alignment describes the same bytes, so testing them proves nothing. The pointer block is therefore treated as column 0 and every column labelled relative to it. Extraction stays self-consistent and two builds diff correctly, because both are detected identically. Columns are named by their offset from that anchor (f00, f04, …), not by any inferred meaning. Pass --offset/--stride/--records when you know the true struct start and want struct-relative columns.

Read the full file on GitHub · 95 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 95 lines · 95 tokens per session scan A 7e6028e75b1b

Subscribe to this mod's changes

bin-table-diff is a skill published in the GitHub repository batteryshark/rekit (11 stars, last pushed 23d ago), licensed Apache-2.0. It adds 95 tokens to every session and 1,122 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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