Bbeierle12/Skill-MCP-Claude

Visual web interface for managing Claude MCP skills with Flask API and Claude Code CLI integration — Python

This repository also configures its own agents. See what Skill-MCP-Claude tells them →

8Stars on the repository
79Mods indexed here, across every type
yesterdayLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

postfx-effects

49

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Post-processing visual effects including chromatic aberration, vignette, depth of field, film grain, color grading, and LUT support. Use when adding cinematic polish, retro aesthetics, camera simulation, or atmospheric effects to 3D scenes. Essential for mood, style, and visual storytelling.

not rated 8 yesterday A SkillSpector: pass 62 tokens original MIT

postfx-router

50

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Router for Three.js post-processing effects domain. Use when implementing visual effects like bloom, glow, chromatic aberration, vignette, depth of field, color grading, or any screen-space effects. Routes to 3 specialized skills for bloom, effects, and composer setup.

not rated 8 yesterday A SkillSpector: pass 59 tokens original MIT

pptx

51

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Presentation creation, editing, and analysis. When Claude needs to work with presentations (.pptx files) for: (1) Creating new presentations, (2) Modifying or editing content, (3) Working with layouts, (4) Adding comments or speaker notes, or any other presentation tasks.

not rated 8 yesterday B 62 tokens copy · 92% MIT

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Authoritative reference for Anthropic products. Use when users ask about product capabilities, access, installation, pricing, limits, or features. Provides source-backed answers to prevent hallucinations about Claude.ai, Claude Code, and Claude API.

not rated 8 yesterday A 51 tokens original MIT

r3f-drei

53

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

@react-three/drei helper library—OrbitControls, Text, Environment, useTexture, useGLTF, Html, Billboard, and 50+ abstractions that simplify common R3F patterns. Use when implementing camera controls, loading assets, rendering text, or needing common 3D utilities.

not rated 8 yesterday A SkillSpector: pass 0 tokens original MIT

r3f-fundamentals

54

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

React Three Fiber core setup, Canvas configuration, scene hierarchy, camera systems, lighting, render loop, and React integration patterns. Use when setting up a new R3F project, configuring the Canvas component, managing scene structure, or understanding the declarative Three.js-in-React paradigm. The foundational…

not rated 8 yesterday A SkillSpector: pass 78 tokens original MIT

r3f-geometry

55

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

BufferGeometry creation, built-in geometries, custom geometry with buffer attributes, instanced meshes for rendering thousands of objects, and geometry manipulation. Use when creating custom shapes, optimizing with instancing, or working with vertex data directly.

not rated 8 yesterday A SkillSpector: pass 52 tokens original MIT

r3f-materials

56

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Three.js materials in R3F, built-in materials (Standard, Physical, Basic, etc.), ShaderMaterial with custom GLSL, uniforms binding and animation, and material properties. Use when choosing materials, creating custom shaders, or binding dynamic uniforms.

not rated 8 yesterday A SkillSpector: pass 56 tokens original MIT

r3f-performance

57

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

R3F performance optimization—LOD (Level of Detail), frustum culling, instancing strategies, draw call reduction, frame budgets, lazy loading, and profiling tools. Use when optimizing render performance, handling large scenes, or debugging frame rate issues.

not rated 8 yesterday A SkillSpector: pass 56 tokens original MIT

r3f-router

58

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Decision framework for React Three Fiber projects. Routes to specialized R3F skills (fundamentals, geometry, materials, performance, drei) based on task requirements. Use when starting an R3F project or needing guidance on which R3F skills to combine.

not rated 8 yesterday A SkillSpector: pass 58 tokens original MIT

router-template

59

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Template for creating router skills. Use as a starting point when building a new router that dispatches to multiple specialized skills. Copy and customize for your domain.

not rated 8 yesterday A SkillSpector: pass 34 tokens original MIT

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Generate comprehensive scientific research-style documentation for completed coding projects. Use when the user requests project documentation, a technical breakdown, a study paper, a lecture document, or wants to understand everything about a project they just built. Triggers include phrases like "document this…

not rated 8 yesterday A 115 tokens original MIT

shader-effects

61

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Visual shader effects—glow/bloom, chromatic aberration, distortion, vignette, film grain, scanlines, glitch, dissolve, outline, and fresnel. Use when adding visual polish, post-processing effects, or stylized rendering to shaders.

not rated 8 yesterday A SkillSpector: pass 55 tokens original MIT

shader-fundamentals

62

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in variables, and data types. Use when writing custom shaders, understanding the graphics pipeline, or debugging shader code. The foundational skill for all shader work.

not rated 8 yesterday A SkillSpector: pass 58 tokens original MIT

shader-noise

63

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns.

not rated 8 yesterday A SkillSpector: pass 62 tokens original MIT

shader-router

64

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) based on task requirements. Use when starting a shader project or needing guidance on which shader techniques to combine.

not rated 8 yesterday A SkillSpector: pass 49 tokens original MIT

shader-sdf

65

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Signed Distance Functions (SDFs) in GLSL—2D/3D shape primitives, boolean operations (union, intersection, subtraction), smooth blending, repetition, and raymarching fundamentals. Use when creating procedural shapes, text effects, smooth morphing, or raymarched 3D scenes.

not rated 8 yesterday A SkillSpector: pass 66 tokens original MIT

skill-creator

66

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.

not rated 8 yesterday A 45 tokens copy · 88% MIT

slack-gif-creator

67

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack.".

not rated 8 yesterday A 51 tokens copy · 100% MIT

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Implements design patterns including Clean Architecture, SOLID principles, and comprehensive software design best practices. Use when designing systems, reviewing architecture, establishing patterns, or making structural decisions.

not rated 8 yesterday A SkillSpector: pass 39 tokens original MIT

structural-physics

69

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Structural validation and damage systems for Three.js building games. Use when implementing building stability (Fortnite/Rust/Valheim style), damage propagation, cascading collapse, or realistic physics simulation. Supports arcade, heuristic, and realistic physics modes.

not rated 8 yesterday A SkillSpector: pass 52 tokens original MIT

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Use when executing implementation plans. Dispatches independent subagents for individual tasks with code review checkpoints between iterations for rapid, controlled development.

not rated 8 yesterday A SkillSpector: warn 31 tokens original MIT

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes. Implements scientific method for debugging with root cause analysis.

not rated 8 yesterday A SkillSpector: pass 32 tokens original MIT

terrain-integration

72

Bbeierle12/Skill-MCP-Claude

Skill Claude CodeCodex

Terrain interaction systems for Three.js building games. Use when implementing slope handling, foundation anchoring (Valheim pattern), terrain modification, auto-leveling, or pillar/support generation. Integrates with structural-physics for ground-based stability.

not rated 8 yesterday A SkillSpector: pass 50 tokens original MIT

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