build-godot-game

build-godot-game is a skill for Claude Code, Codex from beremaran/godot-agent-loop. It costs 65 tokens per session (1,687 once invoked), scanned A, original, MIT.

A building guide for creating a playable game or substantial game feature in Godot 4, a game engine.

In plain words
What is it for?
Use it to create a new game, add a complete mechanic, or deliver a playable gameplay slice in Godot 4.7 or later.
Why use it?
It turns a feature request into a complete playable loop with controls, visible feedback, and clear success or failure behavior.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the godot-agent-loop plugin — 4 skills, 1 MCP server shipped together

Good fit Use it to create a new game, add a complete mechanic, or deliver a playable gameplay slice in Godot 4.7 or later.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/beremaran/godot-agent-loop/build-godot-game
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add beremaran/godot-agent-loop --skill build-godot-game
Clone the repo
git clone --depth 1 https://github.com/beremaran/godot-agent-loop

Made for: Claude Code, Codex.

Or install godot-agent-loop, the plugin that ships this one along with the rest of its 4 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for build-godot-game

README.md
[![agentmods](https://agentmods.dev/badge/skills/beremaran/godot-agent-loop/build-godot-game/github.svg)](https://agentmods.dev/skills/beremaran/godot-agent-loop/build-godot-game)
Your own site
<a href="https://agentmods.dev/skills/beremaran/godot-agent-loop/build-godot-game"><img src="https://agentmods.dev/badge/skills/beremaran/godot-agent-loop/build-godot-game/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for build-godot-game

Your own site · 80×15
<a href="https://agentmods.dev/skills/beremaran/godot-agent-loop/build-godot-game"><img src="https://agentmods.dev/badge/skills/beremaran/godot-agent-loop/build-godot-game.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,687 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.01687
Opus 5 $0.00032 $0.00843
Sonnet 5 $0.00013 $0.00337
Haiku 4.5 $0.00006 $0.00169

Measured 12d ago against content hash d4558a689d86, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

build-godot-game scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agent-plugin/skills/build-godot-game/SKILL.md · 117 lines

How it starts

The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Build a Godot game

Build the smallest coherent playable loop and prove it independently. Godot Agent Loop supports Godot 4.7 or later. Report an older project or engine as outside the supported boundary. Never add MCP autoloads, addons, or bridge files.

Control contract

  • Validate the requested projectPath against the effective MCP roots and allowed directories before mutation. Author project files with normal host file tools: .tscn, .gd, and project.godot are plain text. If project.godot is absent, create the scaffold with the host's file tools. If Godot is unavailable, stop without writing anything.
  • Record an acceptance contract before choosing nodes: playable loop, controls, visible feedback, ordinary state, success/failure transitions, and whether the user requested watched or unattended work.
  • For watched work, call editor_session with ensure and launch enabled and route scene edits through editor_transaction. Stop with a blocker if a matching usable editor cannot be attached or launched; never silently continue detached. Unattended work may author directly with host file tools.
  • Treat scene, resource, script, and settings edits as persistent authoring. Treat game_* observations and injected input as runtime-ephemeral and never report them as saved project changes.
  • Use canonical core tools directly (compact is only the compatibility alias). Resolve hidden tools through godot_catalog detail, then invoke them with godot_call; never call a hidden tool directly.
  • If the human selects Pause Agent, do not retry, route around, or disguise a blocked mutation. Preserve state, continue only safe observation or teardown, and report the blocked effective tool.
  • Action schemas are strict: editor_session timeoutSeconds/launchIfNeeded only apply to ensure; status/disconnect use only projectPath/action. run_project_tests discover uses framework/testPaths; stop_project takes no arguments.

Workflow

Read the full file on GitHub · 117 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 117 lines · 65 tokens per session scan A d4558a689d86

Subscribe to this mod's changes

build-godot-game is a skill published in the GitHub repository beremaran/godot-agent-loop (5 stars, last pushed 2d ago), licensed MIT. It adds 65 tokens to every session and 1,687 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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