Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add beremaran/godot-agent-loop --skill ship-godot-gamegit clone --depth 1 https://github.com/beremaran/godot-agent-loopWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/beremaran/godot-agent-loop/ship-godot-game)<a href="https://agentmods.dev/skills/beremaran/godot-agent-loop/ship-godot-game"><img src="https://agentmods.dev/badge/skills/beremaran/godot-agent-loop/ship-godot-game/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/beremaran/godot-agent-loop/ship-godot-game"><img src="https://agentmods.dev/badge/skills/beremaran/godot-agent-loop/ship-godot-game.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00065 | $0.01027 |
| Opus 5 | $0.00032 | $0.00513 |
| Sonnet 5 | $0.00013 | $0.00205 |
| Haiku 4.5 | $0.00006 | $0.00103 |
Grade A, and why
ship-godot-game scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 80 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Ship a Godot game
Treat shipping as an evidence gate. Preserve the project and release artifacts; never turn an unavailable platform, signing identity, export template, SDK, toolchain, or target device into a passing claim. Support begins at Godot 4.7.
Control contract
-
Validate
projectPath, artifact destinations, and local sources against the effective MCP roots and allowed directories before access or mutation. -
Record whether release verification is watched or unattended. For watched work, call
editor_sessionwith ensure and launch enabled; stop if a usable editor cannot be established rather than silently continuing detached. For unattended release work, do not launch an editor; use direct and hidden inspection/runtime tools so readiness checks do not alter project metadata. -
Keep inspection read-only until the user authorizes a repair, export, signing, addon/import change, or other release mutation. Distinguish persistent project changes, runtime-ephemeral playtest state, process lifecycle, and deliverables.
-
Use canonical core tools directly (compact is only the compatibility alias). Resolve hidden
analyze_project_integrity,verify_export_readiness,manage_import_pipeline,verify_dotnet_project, andmanage_addonthroughgodot_catalogdetail, then invoke them withgodot_call; never call a hidden tool directly. -
The wrapper field is exactly toolName, not name or tool. Use
godot_cataloglike this:{ "action": "describe", "toolName": "verify_export_readiness", "detail": "full" }Then dispatch through
godot_calllike this:{ "toolName": "verify_export_readiness", "arguments": { "projectPath": "...", "action": "inspect", "presetName": "Local Eval" } } -
Respect Pause Agent without retry or bypass. While paused, retain inspection, input release, stop, and cleanup; report any blocked effective mutation.
-
Use privileged reflection or evaluation only when already enabled and necessary for a release criterion. Never enable it to manufacture missing evidence.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 80 lines · 65 tokens per session scan A abe6cb22cf47
ship-godot-game is a skill published in the GitHub repository beremaran/godot-agent-loop (5 stars, last pushed today), licensed MIT. It adds 65 tokens to every session and 1,027 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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