unity-qframework-design

unity-qframework-design is a skill for Claude Code, Codex from Besty0728/Unity-Skills. It costs 91 tokens per session (3,278 once invoked), scanned A, original, MIT.

A source-based design guide for QFramework 1.0.257 in Unity. QFramework is a Unity architecture framework with separate roles for controllers, systems, models, and utilities, plus commands, queries, events, and data binding.

In plain words
What is it for?
Writing or reviewing QFramework architecture code, registering systems and models, sending commands, queries, and events, binding data to views, and choosing between the core container and toolkit containers.
Why use it?
It helps keep code responsibilities clear and prevents choosing the wrong framework mechanism or container.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/besty0728/unity-skills/qframework-design
Any agent
npx skills add Besty0728/Unity-Skills --skill qframework-design
Clone the repo
git clone --depth 1 https://github.com/Besty0728/Unity-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-qframework-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/besty0728/unity-skills/qframework-design.svg)](https://agentmods.dev/skills/besty0728/unity-skills/qframework-design)
Your own site
<a href="https://agentmods.dev/skills/besty0728/unity-skills/qframework-design"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/qframework-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 91 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,278 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00091 $0.03278
Opus 5 $0.00046 $0.01639
Sonnet 5 $0.00018 $0.00656
Haiku 4.5 $0.00009 $0.00328

Measured 4d ago against content hash e1311c57207b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-qframework-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

SkillsForUnity/unity-skills~/skills/qframework-design/SKILL.md · 90 lines

How it starts

The opening of the file, as written. The whole thing — 90 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Writing or reviewing QFramework architecture code (Controller/System/Model/Utility)
  • Registering Systems/Models/Utilities, sending Commands/Queries/Events
  • Binding BindableProperty / BindableList / BindableDictionary in views
  • Choosing between the core IOCContainer and the Toolkits IOCKit, or between architecture events and EasyEvent
  • 编写或审查 QFramework 架构代码、四层职责划分、Command/Query/Event/BindableProperty 使用、核心容器与 Toolkits 容器选型

QFramework - Design Rules(v1.0.257)

Advisory 模块。全部规则提炼自 QFramework 官方源码与教程:

  • QFramework.cs(核心架构单文件源码,仓库根目录 QFramework.cs,内部注释标注 Latest Update: 2026.8.12 return module instance after register
  • Doc.md(官方教程全文,8820 行,仓库根目录 Doc.md
  • QFramework API.md(核心层签名索引;Toolkits 无覆盖,且截至本次抓取仍未同步 2026-08-12 的返回值变更)

每条规则都标注具体文件/行号(行号对应上游 liangxiegame/QFramework 主仓库 v1.0.257 快照;Toolkits 源码位于 QFramework.Unity2018+/Assets/QFramework/),遇到分歧以 QFramework.cs 源码为准,Doc.md/API.md 仅供交叉印证——教程本身可能滞后于源码。正文中文,API 名/代码保持英文。

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

When to Load This Module

生成或审查以下任意一项之前先加载:

  • Architecture<T> 子类的 Init() 启动逻辑、RegisterSystem/RegisterModel/RegisterUtility 调用
  • IController / ISystem / IModel / IUtility 接口实现,或给这些接口增删 ICan* 能力接口
  • SendCommand / SendQuery / SendEvent / RegisterEvent 调用,ICommand / ICommand<TResult> / IQuery<TResult> 实现
  • BindableProperty<T> / BindableList<T> / BindableDictionary<TKey,TValue> 的声明、Register/RegisterWithInitValue/Comparer 使用
  • TypeEventSystem / EasyEvent 系列的注册与手动注销
  • 覆写 Architecture<T>.ExecuteCommand 做 Command 拦截(日志/中间件/撤销/自动化测试)
  • 判断某个数据该放 Model 还是留在 MonoBehaviour 局部
  • 在 QFramework.cs 自带的 IOCContainer 与 Toolkits CoreKit.IOCKitIQFrameworkContainer + [Inject])之间选型
  • Toolkits 安装形态确认(unitypackage 导入 Assets/,无 UPM)、版本号核对

Read the full file on GitHub · 90 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 90 lines · 91 tokens per session scan A e1311c57207b

Subscribe to this mod's changes

unity-qframework-design is a skill published in the GitHub repository Besty0728/Unity-Skills (1,701 stars, last pushed yesterday), licensed MIT. It adds 91 tokens to every session and 3,278 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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