Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/besty0728/unity-skills/qframework-designnpx skills add Besty0728/Unity-Skills --skill qframework-designgit clone --depth 1 https://github.com/Besty0728/Unity-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/besty0728/unity-skills/qframework-design)<a href="https://agentmods.dev/skills/besty0728/unity-skills/qframework-design"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/qframework-design.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00091 | $0.03278 |
| Opus 5 | $0.00046 | $0.01639 |
| Sonnet 5 | $0.00018 | $0.00656 |
| Haiku 4.5 | $0.00009 | $0.00328 |
Grade A, and why
unity-qframework-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 90 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Writing or reviewing QFramework architecture code (Controller/System/Model/Utility)
- Registering Systems/Models/Utilities, sending Commands/Queries/Events
- Binding BindableProperty / BindableList / BindableDictionary in views
- Choosing between the core IOCContainer and the Toolkits IOCKit, or between architecture events and EasyEvent
- 编写或审查 QFramework 架构代码、四层职责划分、Command/Query/Event/BindableProperty 使用、核心容器与 Toolkits 容器选型
QFramework - Design Rules(v1.0.257)
Advisory 模块。全部规则提炼自 QFramework 官方源码与教程:
- QFramework.cs(核心架构单文件源码,仓库根目录
QFramework.cs,内部注释标注Latest Update: 2026.8.12 return module instance after register) - Doc.md(官方教程全文,8820 行,仓库根目录
Doc.md) - QFramework API.md(核心层签名索引;Toolkits 无覆盖,且截至本次抓取仍未同步 2026-08-12 的返回值变更)
每条规则都标注具体文件/行号(行号对应上游 liangxiegame/QFramework 主仓库 v1.0.257 快照;Toolkits 源码位于 QFramework.Unity2018+/Assets/QFramework/),遇到分歧以 QFramework.cs 源码为准,Doc.md/API.md 仅供交叉印证——教程本身可能滞后于源码。正文中文,API 名/代码保持英文。
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
When to Load This Module
生成或审查以下任意一项之前先加载:
Architecture<T>子类的Init()启动逻辑、RegisterSystem/RegisterModel/RegisterUtility调用IController / ISystem / IModel / IUtility接口实现,或给这些接口增删ICan*能力接口SendCommand / SendQuery / SendEvent / RegisterEvent调用,ICommand / ICommand<TResult> / IQuery<TResult>实现BindableProperty<T> / BindableList<T> / BindableDictionary<TKey,TValue>的声明、Register/RegisterWithInitValue/Comparer 使用TypeEventSystem/EasyEvent系列的注册与手动注销- 覆写
Architecture<T>.ExecuteCommand做 Command 拦截(日志/中间件/撤销/自动化测试) - 判断某个数据该放 Model 还是留在 MonoBehaviour 局部
- 在 QFramework.cs 自带的
IOCContainer与 ToolkitsCoreKit.IOCKit(IQFrameworkContainer+[Inject])之间选型 - Toolkits 安装形态确认(unitypackage 导入
Assets/,无 UPM)、版本号核对
What ships with it
7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 90 lines · 91 tokens per session scan A e1311c57207b
unity-qframework-design is a skill published in the GitHub repository Besty0728/Unity-Skills (1,701 stars, last pushed yesterday), licensed MIT. It adds 91 tokens to every session and 3,278 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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