bgrenat/godot-game-dev-studio

Portable Godot 4.7+ game-development skills for Codex, Claude Code, Cursor, and VS Code: GDScript, gameplay systems, shaders, optimization, publishing workflows, and AI studio orchestration.

This repository also configures its own agents. See what godot-game-dev-studio tells them →

11Stars on the repository
199Mods indexed here, across every type
1mo agoLast push, which is what freshness is scored on
LGPL-3.0Licence, which decides whether bodies are shown

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for save-systems workflows in game development projects.

not rated 11 +2 1mo ago A 25 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for steam-publish workflows in game development projects.

not rated 11 +2 1mo ago A 26 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for tower-defense workflows in game development projects.

not rated 11 +2 1mo ago A 24 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Imported awesome-gamedev-agent-skills guidance for visual-novel workflows in game development projects.

not rated 11 +2 1mo ago A 26 tokens LGPL-3.0

godot-2d-animation

31

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animationfinished…

not rated 11 +2 1mo ago A 109 tokens LGPL-3.0

godot-2d-physics

32

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collisionlayer…

not rated 11 +2 1mo ago A 138 tokens LGPL-3.0

godot-3d-lighting

33

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D…

not rated 11 +2 1mo ago A 137 tokens LGPL-3.0

godot-3d-materials

34

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D…

not rated 11 +2 1mo ago A 122 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, WorldEnvironment setup, ProceduralSkyMaterial, and volumetric fog. Use when building 3D levels, modular tilesets, BSP-style geometry, or environmental effects. Trigger keywords: GridMap, MeshLibrary, setcellitem…

not rated 11 +2 1mo ago A 138 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility…

not rated 11 +2 1mo ago A 91 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to…

not rated 11 +2 1mo ago A 129 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D…

not rated 11 +2 1mo ago A 119 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds.…

not rated 11 +2 1mo ago A 101 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mousecontrols…

not rated 11 +2 1mo ago A 85 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or…

not rated 11 +2 1mo ago A 111 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. Use when implementing enemy AI, NPC movement, or obstacle avoidance. Keywords NavigationAgent2D, NavigationRegion2D, pathfinding, NavigationServer…

not rated 11 +2 1mo ago A 77 tokens LGPL-3.0

godot-analyst

43

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Godot Expert Analyst: Anara. Visionary project scoring and certification for Godot 4.7+ architecture. Use when evaluating project health, modernity, scalability, or generating Visionary Certificates. Keywords: analyst, Anara, scoring, certification, architecture audit, Godot 4.7.

not rated 11 +2 1mo ago A 68 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer…

not rated 11 +2 1mo ago A 89 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management.…

not rated 11 +2 1mo ago A 106 tokens LGPL-3.0

godot-audio-systems

46

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects…

not rated 11 +2 1mo ago A 123 tokens LGPL-3.0

godot-auditor

47

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects.

not rated 11 +2 1mo ago A 32 tokens LGPL-3.0

bgrenat/godot-game-dev-studio

Skill Claude CodeCodex

Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger…

not rated 11 +2 1mo ago A 94 tokens LGPL-3.0

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