godot-builder

godot-builder is a skill for Claude Code, Codex from bgrenat/godot-game-dev-studio. It costs 118 tokens per session (1,708 once invoked), scanned C, original, LGPL-3.0.

A toolkit for automating Godot 4.7 or newer projects from the command line, including scene trees, user interfaces, 3D asset processing, and headless builds.

In plain words
What is it for?
Use it to generate scenes and interfaces, convert glTF 3D assets to collision shapes, optimize procedural geometry, and orchestrate builds.
Why use it?
It helps automate complex game-building and build tasks without needing to perform each step manually in the Godot editor.

Skill for Claude CodeCodex

Which agent this was written for is unclear — body not stored (licence); the path alone says nothing.

Good fit Use it to generate scenes and interfaces, convert glTF 3D assets to collision shapes, optimize procedural geometry, and orchestrate builds.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bgrenat/godot-game-dev-studio/godot-builder
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bgrenat/godot-game-dev-studio --skill godot-builder
Clone the repo
git clone --depth 1 https://github.com/bgrenat/godot-game-dev-studio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-builder

README.md
[![agentmods](https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/godot-builder.svg)](https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-builder)
Your own site
<a href="https://agentmods.dev/skills/bgrenat/godot-game-dev-studio/godot-builder"><img src="https://agentmods.dev/badge/skills/bgrenat/godot-game-dev-studio/godot-builder.svg" alt="Measured on agentmods" height="20"></a>
Per session 118 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,708 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00118 $0.01708
Opus 5 $0.00059 $0.00854
Sonnet 5 $0.00024 $0.00342
Haiku 4.5 $0.00012 $0.00171

Measured 8d ago against content hash c15a0ae760e5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade C, and why

godot-builder scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 26 executable files (scripts/add_node.py, scripts/base.py, scripts/ci_exporter.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

- **Sequence**: `rm -rf .godot/imported` -> `test_runner.py` -> `profile_generator.py` -> `ci_exporter.py`.
skills/godot-builder/SKILL.md · 99 lines

The source is not reproduced here

Licensed LGPL-3.0

The repository is licensed LGPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 99 lines · 118 tokens per session scan C c15a0ae760e5

Subscribe to this mod's changes

godot-builder is a skill published in the GitHub repository bgrenat/godot-game-dev-studio (11 stars, last pushed 1mo ago), licensed LGPL-3.0. It adds 118 tokens to every session and 1,708 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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