unity-mcp-ui-layout

unity-mcp-ui-layout is a skill for Claude Code, Codex from Bilal140202/the-lord-of-the-skills. It costs 115 tokens per session (2,989 once invoked), scanned A, original, MIT.

A Unity UI layout guide for turning mockups, screenshots, or wireframes into stable runtime interfaces. Unity is a game engine, and its UI elements use anchors, containers, and scaling rules to adapt to different screen sizes.

In plain words
What is it for?
Use it to plan and build Unity UI prefabs, RectTransform layouts, repeated cards, rows, icons, buttons, and other interface elements from visual references.
Why use it?
It helps prevent interfaces from breaking when resolution or aspect ratio changes. It turns visual layers into a planned hierarchy and encourages checking the result after implementation.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan and build Unity UI prefabs, RectTransform layouts, repeated cards, rows, icons, buttons, and other interface elements from visual references.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bilal140202/the-lord-of-the-skills/hanjo92__unity-mcp-ui-layout
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Bilal140202/the-lord-of-the-skills --skill hanjo92__unity-mcp-ui-layout
Clone the repo
git clone --depth 1 https://github.com/Bilal140202/the-lord-of-the-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-mcp-ui-layout

README.md
[![agentmods](https://agentmods.dev/badge/skills/bilal140202/the-lord-of-the-skills/hanjo92__unity-mcp-ui-layout/github.svg)](https://agentmods.dev/skills/bilal140202/the-lord-of-the-skills/hanjo92__unity-mcp-ui-layout)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-mcp-ui-layout

Your own site · 80×15
<a href="https://agentmods.dev/skills/bilal140202/the-lord-of-the-skills/hanjo92__unity-mcp-ui-layout"><img src="https://agentmods.dev/badge/skills/bilal140202/the-lord-of-the-skills/hanjo92__unity-mcp-ui-layout.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 115 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,989 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00115 $0.02989
Opus 5 $0.00057 $0.01494
Sonnet 5 $0.00023 $0.00598
Haiku 4.5 $0.00012 $0.00299

Measured 8d ago against content hash addfd9cf623b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

unity-mcp-ui-layout scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/gondor/claude-code/Hanjo92__unity-mcp-ui-layout/SKILL.md · 229 lines

How it starts

The opening of the file, as written. The whole thing — 229 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity MCP UI Layout

Overview

Use this skill for Unity UI work where layout stability matters more than raw pixel imitation. The core idea is to translate visual intent into anchors, containers, scaling rules, text behavior, and verification loops that survive resolution changes.

Bias: Prefer stable structure, scoped changes, and explicit verification over one-shot mockup mimicry. For trivial one-widget nudges, use judgment rather than forcing the full workflow mechanically.

When to Use

  • A mockup, screenshot, or wireframe needs to become runtime Unity UI.
  • An attached UI mockup, layout image, mockup screenshot, uploaded or dropped design/reference image, or UI 시안 should become UGUI, UI Toolkit, or Unity UI prefabs.
  • Natural wording such as "turn this reference image into UI", "convert this mockup to a prefab", "시안 던져줄게", or "프리팹 만들어줘" should trigger this skill.
  • A visual design needs a layer-to-Transform tree pass so the Unity Transform or RectTransform hierarchy is planned before object creation.
  • A provided mockup needs item-level UI rect planning for runtime leaves, repeated cards, slots, rows, icons, or buttons that were intentionally split from the visual design.
  • The user asks to create Unity UI prefabs, 프리팹, prefab variants, or reusable UI blocks from a provided design image.
  • An existing UGUI screen drifts across aspect ratios or target resolutions.
  • A UI Toolkit screen looks correct once but breaks after width, overflow, or text changes.
  • A scroll-heavy list, feed, catalog, or picker mockup needs one clear scroll owner plus reusable repeated items.
  • Safe area, localization, counters, or long labels are destabilizing the layout.
  • A Stitch HTML/CSS export should become a stable UGUI hierarchy instead of a literal web-runtime copy.
  • A Figma-exported node tree or component tree should become reusable UGUI containers and prefabs.
  • A DESIGN.md, design_tokens.json, Tailwind theme, or similar design-system source should guide Unity UI styling.
  • A repeated UI block should become reusable instead of being rebuilt manually.
  • A one-screen repair may touch shared prefabs, sprites, materials, or text styles.

Read the full file on GitHub · 229 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 229 lines · 115 tokens per session scan A addfd9cf623b

Subscribe to this mod's changes

unity-mcp-ui-layout is a skill published in the GitHub repository Bilal140202/the-lord-of-the-skills (4 stars, last pushed 6d ago), licensed MIT. It adds 115 tokens to every session and 2,989 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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