Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Bilal140202/the-lord-of-the-skills --skill hanjo92__unity-mcp-ui-layoutgit clone --depth 1 https://github.com/Bilal140202/the-lord-of-the-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bilal140202/the-lord-of-the-skills/hanjo92__unity-mcp-ui-layout)<a href="https://agentmods.dev/skills/bilal140202/the-lord-of-the-skills/hanjo92__unity-mcp-ui-layout"><img src="https://agentmods.dev/badge/skills/bilal140202/the-lord-of-the-skills/hanjo92__unity-mcp-ui-layout/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bilal140202/the-lord-of-the-skills/hanjo92__unity-mcp-ui-layout"><img src="https://agentmods.dev/badge/skills/bilal140202/the-lord-of-the-skills/hanjo92__unity-mcp-ui-layout.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00115 | $0.02989 |
| Opus 5 | $0.00057 | $0.01494 |
| Sonnet 5 | $0.00023 | $0.00598 |
| Haiku 4.5 | $0.00012 | $0.00299 |
Grade A, and why
unity-mcp-ui-layout scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 229 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity MCP UI Layout
Overview
Use this skill for Unity UI work where layout stability matters more than raw pixel imitation. The core idea is to translate visual intent into anchors, containers, scaling rules, text behavior, and verification loops that survive resolution changes.
Bias: Prefer stable structure, scoped changes, and explicit verification over one-shot mockup mimicry. For trivial one-widget nudges, use judgment rather than forcing the full workflow mechanically.
When to Use
- A mockup, screenshot, or wireframe needs to become runtime Unity UI.
- An attached UI mockup, layout image, mockup screenshot, uploaded or dropped design/reference image, or UI 시안 should become UGUI, UI Toolkit, or Unity UI prefabs.
- Natural wording such as "turn this reference image into UI", "convert this mockup to a prefab", "시안 던져줄게", or "프리팹 만들어줘" should trigger this skill.
- A visual design needs a layer-to-Transform tree pass so the Unity Transform or RectTransform hierarchy is planned before object creation.
- A provided mockup needs item-level UI rect planning for runtime leaves, repeated cards, slots, rows, icons, or buttons that were intentionally split from the visual design.
- The user asks to create Unity UI prefabs, 프리팹, prefab variants, or reusable UI blocks from a provided design image.
- An existing UGUI screen drifts across aspect ratios or target resolutions.
- A UI Toolkit screen looks correct once but breaks after width, overflow, or text changes.
- A scroll-heavy list, feed, catalog, or picker mockup needs one clear scroll owner plus reusable repeated items.
- Safe area, localization, counters, or long labels are destabilizing the layout.
- A Stitch HTML/CSS export should become a stable UGUI hierarchy instead of a literal web-runtime copy.
- A Figma-exported node tree or component tree should become reusable UGUI containers and prefabs.
- A
DESIGN.md,design_tokens.json, Tailwind theme, or similar design-system source should guide Unity UI styling. - A repeated UI block should become reusable instead of being rebuilt manually.
- A one-screen repair may touch shared prefabs, sprites, materials, or text styles.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 229 lines · 115 tokens per session scan A addfd9cf623b
unity-mcp-ui-layout is a skill published in the GitHub repository Bilal140202/the-lord-of-the-skills (4 stars, last pushed 6d ago), licensed MIT. It adds 115 tokens to every session and 2,989 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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