Skill Claude CodeCodex
Frame and cut a code-drawn anime — wide, close, look room, and where type sits in 16:9 or 9:16. Use when choosing an html-anime shot size, placing a face, or cutting between drawings.
Turn a scene prompt into a shot sheet, then have a coding agent draw the film in HTML. No video model.
This repository also configures its own agents. See what html-anime tells them →
Skill Claude CodeCodex
Frame and cut a code-drawn anime — wide, close, look room, and where type sits in 16:9 or 9:16. Use when choosing an html-anime shot size, placing a face, or cutting between drawings.
Skill Claude CodeCodex
Paint code-drawn anime frames as flat cels in SVG or HTML — line, local color, one hard shadow, silhouette backgrounds, rain, and a closed color script. Use when drawing a character, background, blade, or effect for an html-anime or HyperFrames film.
Skill Claude CodeCodex
Turn a logline into an html-anime shot sheet — runtime, one sakuga shot, holds, and a color script — before any drawing. Use when someone asks for a code-drawn anime, an html-anime sheet, or a short made as HTML.
Skill Claude CodeCodex
Author an html-anime film as a deterministic HyperFrames HTML composition — timeline registration, a color-dip cut, drawing swaps, and the lint gate. Use when writing or fixing the HTML for a code-drawn anime short.
Skill Claude CodeCodex
Time code-drawn anime on twos — holds, anticipation, smear frames, and a drawing budget with one sakuga shot. Use when animating an html-anime shot, deciding how many drawings a beat gets, or stopping an anime from moving like a UI tween.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: