blixvip/html-anime

Turn a scene prompt into a shot sheet, then have a coding agent draw the film in HTML. No video model.

This repository also configures its own agents. See what html-anime tells them →

18Stars on the repository
9Mods indexed here, across every type
7d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

html-anime-camera

01

blixvip/html-anime

Skill Claude CodeCodex

Frame and cut a code-drawn anime — wide, close, look room, and where type sits in 16:9 or 9:16. Use when choosing an html-anime shot size, placing a face, or cutting between drawings.

not rated 18 7d ago A 55 tokens original MIT

html-anime-cel

02

blixvip/html-anime

Skill Claude CodeCodex

Paint code-drawn anime frames as flat cels in SVG or HTML — line, local color, one hard shadow, silhouette backgrounds, rain, and a closed color script. Use when drawing a character, background, blade, or effect for an html-anime or HyperFrames film.

not rated 18 7d ago A 63 tokens original MIT

html-anime-direct

03

blixvip/html-anime

Skill Claude CodeCodex

Turn a logline into an html-anime shot sheet — runtime, one sakuga shot, holds, and a color script — before any drawing. Use when someone asks for a code-drawn anime, an html-anime sheet, or a short made as HTML.

not rated 18 7d ago A 59 tokens original MIT

html-anime-render

04

blixvip/html-anime

Skill Claude CodeCodex

Author an html-anime film as a deterministic HyperFrames HTML composition — timeline registration, a color-dip cut, drawing swaps, and the lint gate. Use when writing or fixing the HTML for a code-drawn anime short.

not rated 18 7d ago A 51 tokens original MIT

html-anime-timing

05

blixvip/html-anime

Skill Claude CodeCodex

Time code-drawn anime on twos — holds, anticipation, smear frames, and a drawing budget with one sakuga shot. Use when animating an html-anime shot, deciding how many drawings a beat gets, or stopping an anime from moving like a UI tween.

not rated 18 7d ago A 61 tokens original MIT

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