Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add blixvip/html-anime --skill html-anime-rendergit clone --depth 1 https://github.com/blixvip/html-animeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/blixvip/html-anime/html-anime-render)<a href="https://agentmods.dev/skills/blixvip/html-anime/html-anime-render"><img src="https://agentmods.dev/badge/skills/blixvip/html-anime/html-anime-render/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/blixvip/html-anime/html-anime-render"><img src="https://agentmods.dev/badge/skills/blixvip/html-anime/html-anime-render.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00051 | $0.00774 |
| Opus 5.5 | $0.00020 | $0.00310 |
| Sonnet 5.5 | $0.00010 | $0.00155 |
| Haiku 4.5 | $0.00005 | $0.00077 |
Grade A, and why
html-anime-render scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 77 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Render
The film is one HTML file. HyperFrames seeks it. Same file, same frame.
File
films/<slug>/index.html
Root element:
<div
id="root"
data-composition-id="film"
data-start="0"
data-duration="8"
data-width="1920"
data-height="1080"
></div>
data-duration is the runtime on the sheet. Clips inside use data-start, data-duration, and data-track-index. Same-track clips do not overlap. data-track-index is not z-order. z-index is CSS.
A short under 30 seconds stays one file. Do not split shots into sub-compositions unless a shot is reused.
Timeline
const tl = gsap.timeline({ paused: true });
window.__timelines = window.__timelines || {};
window.__timelines["film"] = tl;
- Build the timeline synchronously. No
async,setTimeout, orPromise. - GSAP 3.14 from
https://cdn.jsdelivr.net/npm/[email protected]/dist/gsap.min.js. - Animate transform, opacity, color, stroke. Do not animate
visibilityordisplay. - Do not call
play()on media. Norepeat: -1. A looping rain field uses a finiterepeatthat covers the runtime. - No
Math.random(),Date.now(), or reading the clock. If you need variation, write the values out. tl.setis allowed at a clip's start time or later. Do notgsap.seta later shot's elements before that shot exists.- The hero frame is the CSS. Tweens describe the way in. Layout before animation.
How a cut works
Characters do not fade up. The cut is a color dip. This replaces the motion-graphics habit of fading every element in.
Straddle the cut by about a quarter second on each side. The outgoing shot is still fully drawn when the dip covers it. The incoming shot is already in its hero-frame CSS underneath.
tl.set("#dip", { opacity: 0 }, 0);
tl.to("#dip", { opacity: 1, duration: 0.25, ease: "power2.in" }, cut - 0.25);
tl.to("#dip", { opacity: 0, duration: 0.35, ease: "power2.out" }, cut + 0.05);
#dip is a full-frame element on a higher track, filled with accent or ink. Scene content does not animate out, except the button shot's last 8 frames to ink.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 77 lines · 51 tokens per session scan A cd43f9bd2f04
html-anime-render is a skill published in the GitHub repository blixvip/html-anime (18 stars, last pushed 7d ago), licensed MIT. It adds 51 tokens to every session and 774 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-14.
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