html-anime-render

html-anime-render is a skill for Claude Code, Codex from blixvip/html-anime. It costs 51 tokens per session (774 once invoked), scanned A, original, MIT.

A specification for making a short, code-drawn animated film as one deterministic HTML composition. Deterministic means the same file produces the same frame each time, with a defined timeline and drawing layers.

In plain words
What is it for?
Use it to build or repair HTML anime shots with fixed clip timing, drawing swaps, scene transitions, and checks that enforce the composition rules.
Why use it?
It prevents timing and rendering differences that make an animation hard to preview, test, or reproduce.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build or repair HTML anime shots with fixed clip timing, drawing swaps, scene transitions, and checks that enforce the composition rules.

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Install with agentmods
npx agentmods add skills/blixvip/html-anime/html-anime-render
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add blixvip/html-anime --skill html-anime-render
Clone the repo
git clone --depth 1 https://github.com/blixvip/html-anime

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for html-anime-render

README.md
[![agentmods](https://agentmods.dev/badge/skills/blixvip/html-anime/html-anime-render/github.svg)](https://agentmods.dev/skills/blixvip/html-anime/html-anime-render)
Your own site
<a href="https://agentmods.dev/skills/blixvip/html-anime/html-anime-render"><img src="https://agentmods.dev/badge/skills/blixvip/html-anime/html-anime-render/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for html-anime-render

Your own site · 80×15
<a href="https://agentmods.dev/skills/blixvip/html-anime/html-anime-render"><img src="https://agentmods.dev/badge/skills/blixvip/html-anime/html-anime-render.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 774 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.00774
Opus 5.5 $0.00020 $0.00310
Sonnet 5.5 $0.00010 $0.00155
Haiku 4.5 $0.00005 $0.00077

Measured yesterday against content hash cd43f9bd2f04, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

html-anime-render scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/html-anime-render/SKILL.md · 77 lines

How it starts

The opening of the file, as written. The whole thing — 77 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Render

The film is one HTML file. HyperFrames seeks it. Same file, same frame.

File

films/<slug>/index.html

Root element:

<div
  id="root"
  data-composition-id="film"
  data-start="0"
  data-duration="8"
  data-width="1920"
  data-height="1080"
></div>

data-duration is the runtime on the sheet. Clips inside use data-start, data-duration, and data-track-index. Same-track clips do not overlap. data-track-index is not z-order. z-index is CSS.

A short under 30 seconds stays one file. Do not split shots into sub-compositions unless a shot is reused.

Timeline

const tl = gsap.timeline({ paused: true });
window.__timelines = window.__timelines || {};
window.__timelines["film"] = tl;
  • Build the timeline synchronously. No async, setTimeout, or Promise.
  • GSAP 3.14 from https://cdn.jsdelivr.net/npm/[email protected]/dist/gsap.min.js.
  • Animate transform, opacity, color, stroke. Do not animate visibility or display.
  • Do not call play() on media. No repeat: -1. A looping rain field uses a finite repeat that covers the runtime.
  • No Math.random(), Date.now(), or reading the clock. If you need variation, write the values out.
  • tl.set is allowed at a clip's start time or later. Do not gsap.set a later shot's elements before that shot exists.
  • The hero frame is the CSS. Tweens describe the way in. Layout before animation.

How a cut works

Characters do not fade up. The cut is a color dip. This replaces the motion-graphics habit of fading every element in.

Straddle the cut by about a quarter second on each side. The outgoing shot is still fully drawn when the dip covers it. The incoming shot is already in its hero-frame CSS underneath.

tl.set("#dip", { opacity: 0 }, 0);
tl.to("#dip", { opacity: 1, duration: 0.25, ease: "power2.in" }, cut - 0.25);
tl.to("#dip", { opacity: 0, duration: 0.35, ease: "power2.out" }, cut + 0.05);

#dip is a full-frame element on a higher track, filled with accent or ink. Scene content does not animate out, except the button shot's last 8 frames to ink.

Read the full file on GitHub · 77 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 77 lines · 51 tokens per session scan A cd43f9bd2f04

Subscribe to this mod's changes

html-anime-render is a skill published in the GitHub repository blixvip/html-anime (18 stars, last pushed 7d ago), licensed MIT. It adds 51 tokens to every session and 774 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-14.

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