html-anime-timing

html-anime-timing is a skill for Claude Code, Codex from blixvip/html-anime. It costs 61 tokens per session (386 once invoked), scanned A, original, MIT.

A timing guide for code-drawn anime at 24 frames per second, using held drawings, quick action poses, and smear drawings to shape movement. It explains how many drawings and frames different shots should use.

In plain words
What is it for?
Use it to plan shot timing, anticipation, action, settled poses, camera movement, and limited drawing budgets for HTML anime scenes.
Why use it?
It prevents animation from looking like smooth interface motion when the intended style depends on deliberate drawing changes and pauses.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan shot timing, anticipation, action, settled poses, camera movement, and limited drawing budgets for HTML anime scenes.

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Install with agentmods
npx agentmods add skills/blixvip/html-anime/html-anime-timing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add blixvip/html-anime --skill html-anime-timing
Clone the repo
git clone --depth 1 https://github.com/blixvip/html-anime

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for html-anime-timing

README.md
[![agentmods](https://agentmods.dev/badge/skills/blixvip/html-anime/html-anime-timing/github.svg)](https://agentmods.dev/skills/blixvip/html-anime/html-anime-timing)
Your own site
<a href="https://agentmods.dev/skills/blixvip/html-anime/html-anime-timing"><img src="https://agentmods.dev/badge/skills/blixvip/html-anime/html-anime-timing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for html-anime-timing

Your own site · 80×15
<a href="https://agentmods.dev/skills/blixvip/html-anime/html-anime-timing"><img src="https://agentmods.dev/badge/skills/blixvip/html-anime/html-anime-timing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 386 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.00386
Opus 5.5 $0.00024 $0.00154
Sonnet 5.5 $0.00012 $0.00077
Haiku 4.5 $0.00006 $0.00039

Measured yesterday against content hash 766ca6c130d2, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

html-anime-timing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/html-anime-timing/SKILL.md · 33 lines

What it actually says

Timing

24 fps. The still drawing is the performance.

Budget

  • Character acting is on twos. Each drawing holds 2 frames.
  • Rain, sparks, and a blade are on ones.
  • The sakuga shot may use 8 unique drawings. Every other shot uses 3.
  • After an action settles, hold at least 12 frames. Inside a hold, a 2-frame blink or a hair follow-through is allowed. Do not keep tweening the pose.

The expensive shot

  1. Anticipation: 4 frames the other way, on the silhouette.
  2. The action, as drawing swaps, not as one long ease.
  3. One or two smear frames: a stretched silhouette along the travel. Not a CSS blur standing in for the smear.
  4. The settled drawing, then the hold.

Camera on a hold

If the sheet allows a move, it is one scale from 100% to 106% across that shot, power1.inOut. Action shots stay locked so the drawings do the moving.

What not to ease

Do not fade a character in from opacity 0. They are in the hero frame, or they cut in when the shot cuts. Type may rise about 24px and fade over 0.4s. The last 8 frames of the button shot fade to ink. That fade is the only scene-level exit.

Swap drawings with stepped opacity at frame boundaries (tl.set at that time). A 1-frame step is 1/24 seconds.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 33 lines · 61 tokens per session scan A 766ca6c130d2

Subscribe to this mod's changes

html-anime-timing is a skill published in the GitHub repository blixvip/html-anime (18 stars, last pushed 7d ago), licensed MIT. It adds 61 tokens to every session and 386 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-14.

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