design-system

design-system is a skill for Claude Code from bullish0x/GameStudio. It costs 45 tokens per session (9,661 once invoked), scanned A, a copy of design-system, MIT.

A guided workflow for writing a game design document for one system, such as movement or combat. A game design document explains the intended rules and behaviour before the system is built.

In plain words
What is it for?
Use it to design a new game system or fill gaps in an existing design document through a structured, collaborative process.
Why use it?
It helps turn an idea into a complete, consistent specification and checks how the system depends on other parts of the game.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool; installed under .agents/ (shared by several agents).

Good fit Use it to design a new game system or fill gaps in an existing design document through a structured, collaborative process.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/design-system
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill design-system
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/design-system/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/design-system)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/design-system"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/design-system/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-system

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/design-system"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/design-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 9,661 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.09661
Opus 5 $0.00023 $0.04831
Sonnet 5 $0.00009 $0.01932
Haiku 4.5 $0.00005 $0.00966

Measured 6d ago against content hash 2696d3689a04, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

design-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to design-system — 13 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/design-system/SKILL.md · 871 lines

How it starts

The opening of the file, as written. The whole thing — 871 lines — stays where its author put it; the contents beside it link to each section on GitHub.

When this skill is invoked:

1. Parse Arguments & Validate

Resolve the review mode (once, store for all gate spawns this run):

  1. If --review [full|lean|solo] was passed → use that
  2. Else read production/review-mode.txt → use that value
  3. Else → default to lean

See .agents/docs/director-gates.md for the full check pattern.

A system name or retrofit path is required. If missing:

  1. Check if design/gdd/systems-index.md exists.
  2. If it exists: read it, find the highest-priority system with status "Not Started" or equivalent, and use AskUserQuestion:
    • Prompt: "The next system in your design order is [system-name] ([priority] | [layer]). Start designing it?"
    • Options: [A] Yes — design [system-name] / [B] Pick a different system / [C] Stop here
    • If [A]: proceed with that system name. If [B]: ask which system to design (plain text). If [C]: exit.
  3. If no systems index exists, fail with:

    "Usage: /design-system <system-name> — e.g., /design-system movement Or to fill gaps in an existing GDD: /design-system retrofit design/gdd/[system-name].md No systems index found. Run /map-systems first to map your systems and get the design order."

Detect retrofit mode: If the argument starts with retrofit or the argument is a file path to an existing .md file in design/gdd/, enter retrofit mode:

  1. Read the existing GDD file.
  2. Identify which of the 8 required sections are present (scan for section headings). Required sections: Overview, Player Fantasy, Detailed Design/Rules, Formulas, Edge Cases, Dependencies, Tuning Knobs, Acceptance Criteria.
  3. Identify which sections contain only placeholder text ([To be designed] or equivalent — blank, a single line, or obviously incomplete).
  4. Present to the user before doing anything:
    ## Retrofit: [System Name]
    File: design/gdd/[filename].md
    
    Sections already written (will not be touched):
    ✓ [section name]
    ✓ [section name]
    
    Missing or incomplete sections (will be authored):
    ✗ [section name] — missing
    ✗ [section name] — placeholder only
    
  5. Ask: "Shall I fill the [N] missing sections? I will not modify any existing content."
  6. If yes: proceed to Phase 2 (Gather Context) as normal, but in Phase 3 skip creating the skeleton (file already exists) and in Phase 4 skip sections that are already complete. Only run the section cycle for missing/ incomplete sections.
  7. Never overwrite existing section content. Use Edit tool to replace only [To be designed] placeholders or empty section bodies.

If NOT in retrofit mode, normalize the system name to kebab-case for the filename (e.g., "combat system" becomes combat-system).


Read the full file on GitHub · 871 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 871 lines · 45 tokens per session scan A 2696d3689a04

Subscribe to this mod's changes

design-system is a skill published in the GitHub repository bullish0x/GameStudio (11 stars, last pushed 2mo ago), licensed MIT. It adds 45 tokens to every session and 9,661 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to design-system, differing in 13 lines, and is treated as a copy.

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