phaser-data-manager

phaser-data-manager is a skill for Claude Code, Codex from bullish0x/GameStudio. It costs 54 tokens per session (4,222 once invoked), scanned A, a copy of data-manager, MIT.

A guide to storing custom key-value data on Phaser 4 game objects, scenes, and the whole game. It also covers notifications when stored values change.

In plain words
What is it for?
Use it for scores, item values, player attributes, scene state, flags, counters, and other changing game data.
Why use it?
It provides one consistent place for game state and object properties, while allowing other systems to react when data changes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it for scores, item values, player attributes, scene state, flags, counters, and other changing game data.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/phaser-data-manager
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill phaser-data-manager
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for phaser-data-manager

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-data-manager/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/phaser-data-manager)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/phaser-data-manager"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-data-manager/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for phaser-data-manager

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/phaser-data-manager"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-data-manager.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,222 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 98% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.04222
Opus 5 $0.00027 $0.02111
Sonnet 5 $0.00011 $0.00844
Haiku 4.5 $0.00005 $0.00422

Measured 8d ago against content hash 6146179f9f33, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

phaser-data-manager scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

98% identical to data-manager — 4 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/phaser-data-manager/SKILL.md · 407 lines

How it starts

The opening of the file, as written. The whole thing — 407 lines — stays where its author put it; the contents beside it link to each section on GitHub.

DataManager

Phaser's DataManager provides key-value storage with event-driven change tracking. It operates at three levels: per-GameObject (sprite.setData/getData), per-Scene (this.data), and global (this.registry). Every set/change/remove operation emits events, enabling reactive data binding between game systems without tight coupling.

Key source paths: src/data/DataManager.js, src/data/DataManagerPlugin.js, src/data/events/, src/gameobjects/GameObject.js (setData/getData/incData/toggleData) Related skills: ../phaser-scenes/SKILL.md, ../phaser-events-system/SKILL.md

Quick Start

// Per-GameObject data (auto-creates DataManager on first use)
const gem = this.add.sprite(100, 100, 'gem');
gem.setData('value', 50);
gem.setData({ color: 'red', level: 2 });
gem.getData('value');            // 50
gem.getData(['value', 'color']); // [50, 'red']

// Increment / toggle helpers
gem.incData('value', 10);       // value is now 60
gem.incData('value', -5);       // value is now 55 (negative to decrement)
gem.toggleData('active');        // false -> true (starts from false if unset)

// Scene-level data (this.data is a DataManagerPlugin)
this.data.set('score', 0);
this.data.get('score');          // 0
this.data.values.score += 100;   // triggers changedata event

// Global registry (shared across ALL scenes)
this.registry.set('highScore', 9999);
// Any scene can read it:
this.registry.get('highScore');  // 9999

Core Concepts

DataManager (Phaser.Data.DataManager)

The base class that stores key-value pairs in an internal list object. It provides:

  • set(key, value) -- stores a value; emits setdata (new key) or changedata + changedata-{key} (existing key). Accepts an object to set multiple keys at once.
  • get(key) -- retrieves a value, or pass an array of keys to get an array of values.
  • inc(key, amount) -- increments a numeric value (defaults to +1). Creates from 0 if key does not exist.
  • toggle(key) -- flips a boolean value. Creates from false if key does not exist.
  • remove(key) -- deletes a key; emits removedata. Accepts an array of keys.
  • has(key) -- returns true if the key exists.
  • getAll() -- returns a shallow copy of all key-value pairs as a plain object.
  • query(regex) -- returns all entries whose keys match the given RegExp.
  • each(callback, context, ...args) -- iterates all entries. Callback signature: (parent, key, value, ...args).
  • merge(data, overwrite) -- bulk-imports from an object. overwrite defaults to true; set false to skip existing keys.
  • pop(key) -- retrieves and deletes a key in one call; emits removedata.
  • reset() -- clears all data and unfreezes.
  • freeze / setFreeze(bool) -- when frozen, all set/remove/inc/toggle operations silently no-op.
  • count -- read-only property returning the number of stored entries.

Read the full file on GitHub · 407 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 407 lines · 54 tokens per session scan A 6146179f9f33

Subscribe to this mod's changes

phaser-data-manager is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 54 tokens to every session and 4,222 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 98% identical to data-manager, differing in 4 lines, and is treated as a copy.

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