data-manager

A Phaser 4 system for storing named values on game objects, scenes, or the whole game. It can notify code when those values are added, changed, or removed.

In plain words
What is it for?
Use it to store scores, levels, colors, active states, and other key-value data, then read, increase, toggle, or react to changes in that data.
Why use it?
It gives different parts of a game a shared place for custom state without tightly connecting their code.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/phaserjs/phaser/data-manager
Any agent
npx skills add phaserjs/phaser --skill data-manager
Clone the repo
git clone --depth 1 https://github.com/phaserjs/phaser

Made for: Claude Code, Codex.

Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,217 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00052 $0.04217
Opus 5 $0.00026 $0.02108
Sonnet 5 $0.00010 $0.00843
Haiku 4.5 $0.00005 $0.00422

Measured 2d ago against content hash 401f5aacb4cf, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

data-manager scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/data-manager/SKILL.md · 407 lines

How it starts

The opening of the file, as written. The whole thing — 407 lines — stays where its author put it; the contents beside it link to each section on GitHub.

DataManager

Phaser's DataManager provides key-value storage with event-driven change tracking. It operates at three levels: per-GameObject (sprite.setData/getData), per-Scene (this.data), and global (this.registry). Every set/change/remove operation emits events, enabling reactive data binding between game systems without tight coupling.

Key source paths: src/data/DataManager.js, src/data/DataManagerPlugin.js, src/data/events/, src/gameobjects/GameObject.js (setData/getData/incData/toggleData) Related skills: ../scenes/SKILL.md, ../events-system/SKILL.md

Quick Start

// Per-GameObject data (auto-creates DataManager on first use)
const gem = this.add.sprite(100, 100, 'gem');
gem.setData('value', 50);
gem.setData({ color: 'red', level: 2 });
gem.getData('value');            // 50
gem.getData(['value', 'color']); // [50, 'red']

// Increment / toggle helpers
gem.incData('value', 10);       // value is now 60
gem.incData('value', -5);       // value is now 55 (negative to decrement)
gem.toggleData('active');        // false -> true (starts from false if unset)

// Scene-level data (this.data is a DataManagerPlugin)
this.data.set('score', 0);
this.data.get('score');          // 0
this.data.values.score += 100;   // triggers changedata event

// Global registry (shared across ALL scenes)
this.registry.set('highScore', 9999);
// Any scene can read it:
this.registry.get('highScore');  // 9999

Core Concepts

DataManager (Phaser.Data.DataManager)

The base class that stores key-value pairs in an internal list object. It provides:

  • set(key, value) -- stores a value; emits setdata (new key) or changedata + changedata-{key} (existing key). Accepts an object to set multiple keys at once.
  • get(key) -- retrieves a value, or pass an array of keys to get an array of values.
  • inc(key, amount) -- increments a numeric value (defaults to +1). Creates from 0 if key does not exist.
  • toggle(key) -- flips a boolean value. Creates from false if key does not exist.
  • remove(key) -- deletes a key; emits removedata. Accepts an array of keys.
  • has(key) -- returns true if the key exists.
  • getAll() -- returns a shallow copy of all key-value pairs as a plain object.
  • query(regex) -- returns all entries whose keys match the given RegExp.
  • each(callback, context, ...args) -- iterates all entries. Callback signature: (parent, key, value, ...args).
  • merge(data, overwrite) -- bulk-imports from an object. overwrite defaults to true; set false to skip existing keys.
  • pop(key) -- retrieves and deletes a key in one call; emits removedata.
  • reset() -- clears all data and unfreezes.
  • freeze / setFreeze(bool) -- when frozen, all set/remove/inc/toggle operations silently no-op.
  • count -- read-only property returning the number of stored entries.

Read the full file on GitHub · 407 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 407 lines · 52 tokens per session scan A 401f5aacb4cf

Subscribe to this mod's changes

data-manager is a skill published in the GitHub repository phaserjs/phaser (40,232 stars, last pushed 11d ago), licensed MIT. It adds 52 tokens to every session and 4,217 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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