phaser-graphics-and-shapes

phaser-graphics-and-shapes is a skill for Claude Code, Codex from bullish0x/GameStudio. It costs 66 tokens per session (5,648 once invoked), scanned A, a copy of graphics-and-shapes, MIT.

A guide to drawing lines, shapes, curves, and generated textures in Phaser 4 without relying only on image files.

In plain words
What is it for?
Use it for rectangles, circles, polygons, arcs, gradients, outlines, and other shape-based game graphics.
Why use it?
It helps create and update simple visuals directly in the game.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it for rectangles, circles, polygons, arcs, gradients, outlines, and other shape-based game graphics.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/phaser-graphics-and-shapes
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill phaser-graphics-and-shapes
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for phaser-graphics-and-shapes

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-graphics-and-shapes/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/phaser-graphics-and-shapes)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/phaser-graphics-and-shapes"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-graphics-and-shapes/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for phaser-graphics-and-shapes

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/phaser-graphics-and-shapes"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/phaser-graphics-and-shapes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 66 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,648 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00066 $0.05648
Opus 5 $0.00033 $0.02824
Sonnet 5 $0.00013 $0.01130
Haiku 4.5 $0.00007 $0.00565

Measured 8d ago against content hash 304c42fca264, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

phaser-graphics-and-shapes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to graphics-and-shapes — 4 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/phaser-graphics-and-shapes/SKILL.md · 474 lines

How it starts

The opening of the file, as written. The whole thing — 474 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Phaser 4 — Graphics and Shapes

Drawing primitives with the Graphics game object, and using Shape game objects (Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star, Triangle).

Related skills: ../phaser-sprites-and-images/SKILL.md, ../phaser-game-object-components/SKILL.md


Quick Start

// Draw a filled rectangle and stroked circle with Graphics
const gfx = this.add.graphics();

gfx.fillStyle(0x00aa00, 1);
gfx.fillRect(50, 50, 200, 100);

gfx.lineStyle(3, 0xff0000, 1);
gfx.strokeCircle(400, 150, 60);
// Same shapes as standalone Shape game objects
const rect = this.add.rectangle(150, 100, 200, 100, 0x00aa00);
const circle = this.add.circle(400, 150, 60);
circle.setStrokeStyle(3, 0xff0000);

Core Concepts — Graphics vs Shape Objects

Phaser offers two approaches for rendering primitives without textures.

Graphics Game Object

Created with this.add.graphics(). An imperative drawing surface — you call methods like fillRect, strokeCircle, beginPath/lineTo/strokePath to build up a command buffer that replays each frame.

  • Factory: this.add.graphics(config?) where config is { x?, y?, lineStyle?, fillStyle? }.
  • Supports paths, arcs, gradients, rounded rectangles, canvas transforms (translateCanvas, scaleCanvas, rotateCanvas), and save/restore.
  • Can generate a Texture from the drawing via generateTexture(key, width, height).
  • Expensive to render, especially with complex shapes. Uses its own WebGL shader. Group Graphics objects together to minimize batch flushes.
  • Components: AlphaSingle, BlendMode, Depth, Lighting, Mask, RenderNodes, Transform, Visible, ScrollFactor.
  • Does NOT include Origin or GetBounds (position is set via options or setPosition).

Shape Game Objects

Individual game objects (Arc, Rectangle, Star, etc.) extending the base Shape class. Each renders one predefined geometric shape with precomputed path data.

  • Created via dedicated factory methods: this.add.rectangle(...), this.add.circle(...), etc.
  • Fully featured game objects: can be tweened, scaled, added to groups/containers, enabled for input/physics.
  • Style via setFillStyle(color, alpha) and setStrokeStyle(lineWidth, color, alpha).
  • Share the same WebGL batch as Graphics for efficient rendering.
  • Do NOT support gradients, path detail threshold, or canvas transforms.
  • Components: AlphaSingle, BlendMode, Depth, GetBounds, Lighting, Mask, Origin, RenderNodes, ScrollFactor, Transform, Visible.
  • Include Origin and GetBounds (unlike Graphics).

Read the full file on GitHub · 474 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 474 lines · 66 tokens per session scan A 304c42fca264

Subscribe to this mod's changes

phaser-graphics-and-shapes is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 66 tokens to every session and 5,648 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 92% identical to graphics-and-shapes, differing in 4 lines, and is treated as a copy.

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