graphics-and-shapes

graphics-and-shapes is a skill for Claude Code, Codex from phaserjs/phaser. It costs 63 tokens per session (5,632 once invoked), scanned A, original, MIT.

A guide to drawing basic shapes in Phaser 4, including lines, rectangles, circles, arcs, polygons, and gradients.

In plain words
What is it for?
Use it for simple backgrounds, outlines, buttons, debug drawings, generated textures, and other geometric game graphics.
Why use it?
It helps create visible shapes without needing image files and clarifies the difference between a drawing surface and individual shape objects.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/phaserjs/phaser/graphics-and-shapes
Any agent
npx skills add phaserjs/phaser --skill graphics-and-shapes
Clone the repo
git clone --depth 1 https://github.com/phaserjs/phaser

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for graphics-and-shapes

README.md
[![agentmods](https://agentmods.dev/badge/skills/phaserjs/phaser/graphics-and-shapes.svg)](https://agentmods.dev/skills/phaserjs/phaser/graphics-and-shapes)
Your own site
<a href="https://agentmods.dev/skills/phaserjs/phaser/graphics-and-shapes"><img src="https://agentmods.dev/badge/skills/phaserjs/phaser/graphics-and-shapes.svg" alt="Measured on agentmods" height="20"></a>
Per session 63 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,632 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00063 $0.05632
Opus 5 $0.00032 $0.02816
Sonnet 5 $0.00013 $0.01126
Haiku 4.5 $0.00006 $0.00563

Measured 4d ago against content hash 524e103f0331, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

graphics-and-shapes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/graphics-and-shapes/SKILL.md · 474 lines

How it starts

The opening of the file, as written. The whole thing — 474 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Phaser 4 — Graphics and Shapes

Drawing primitives with the Graphics game object, and using Shape game objects (Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star, Triangle).

Related skills: sprites-and-images.md, game-object-components.md


Quick Start

// Draw a filled rectangle and stroked circle with Graphics
const gfx = this.add.graphics();

gfx.fillStyle(0x00aa00, 1);
gfx.fillRect(50, 50, 200, 100);

gfx.lineStyle(3, 0xff0000, 1);
gfx.strokeCircle(400, 150, 60);
// Same shapes as standalone Shape game objects
const rect = this.add.rectangle(150, 100, 200, 100, 0x00aa00);
const circle = this.add.circle(400, 150, 60);
circle.setStrokeStyle(3, 0xff0000);

Core Concepts — Graphics vs Shape Objects

Phaser offers two approaches for rendering primitives without textures.

Graphics Game Object

Created with this.add.graphics(). An imperative drawing surface — you call methods like fillRect, strokeCircle, beginPath/lineTo/strokePath to build up a command buffer that replays each frame.

  • Factory: this.add.graphics(config?) where config is { x?, y?, lineStyle?, fillStyle? }.
  • Supports paths, arcs, gradients, rounded rectangles, canvas transforms (translateCanvas, scaleCanvas, rotateCanvas), and save/restore.
  • Can generate a Texture from the drawing via generateTexture(key, width, height).
  • Expensive to render, especially with complex shapes. Uses its own WebGL shader. Group Graphics objects together to minimize batch flushes.
  • Components: AlphaSingle, BlendMode, Depth, Lighting, Mask, RenderNodes, Transform, Visible, ScrollFactor.
  • Does NOT include Origin or GetBounds (position is set via options or setPosition).

Shape Game Objects

Individual game objects (Arc, Rectangle, Star, etc.) extending the base Shape class. Each renders one predefined geometric shape with precomputed path data.

  • Created via dedicated factory methods: this.add.rectangle(...), this.add.circle(...), etc.
  • Fully featured game objects: can be tweened, scaled, added to groups/containers, enabled for input/physics.
  • Style via setFillStyle(color, alpha) and setStrokeStyle(lineWidth, color, alpha).
  • Share the same WebGL batch as Graphics for efficient rendering.
  • Do NOT support gradients, path detail threshold, or canvas transforms.
  • Components: AlphaSingle, BlendMode, Depth, GetBounds, Lighting, Mask, Origin, RenderNodes, ScrollFactor, Transform, Visible.
  • Include Origin and GetBounds (unlike Graphics).

Read the full file on GitHub · 474 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 474 lines · 63 tokens per session scan A 524e103f0331

Subscribe to this mod's changes

graphics-and-shapes is a skill published in the GitHub repository phaserjs/phaser (40,246 stars, last pushed 13d ago), licensed MIT. It adds 63 tokens to every session and 5,632 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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