pixi-math

pixi-math is a skill for Claude Code, Codex from bullish0x/GameStudio. It costs 199 tokens per session (4,272 once invoked), scanned A, a copy of pixijs-math, MIT.

A guide to the points, vectors, matrices, and geometric shapes PixiJS uses for coordinates, transformations, layout, and hit testing.

In plain words
What is it for?
Use it for object placement, coordinate conversion, collision or hit checks, shape bounds, and custom 2D transformations.
Why use it?
It helps convert positions between local and global spaces and calculate how objects move, fit, or overlap.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it for object placement, coordinate conversion, collision or hit checks, shape bounds, and custom 2D transformations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/pixi-math
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill pixi-math
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixi-math

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-math/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/pixi-math)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-math"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-math/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixi-math

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-math"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-math.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 199 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,272 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 98% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00199 $0.04272
Opus 5 $0.00100 $0.02136
Sonnet 5 $0.00040 $0.00854
Haiku 4.5 $0.00020 $0.00427

Measured 8d ago against content hash d76cad1325f9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

pixi-math scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

98% identical to pixijs-math — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/pixi-math/SKILL.md · 472 lines

How it starts

The opening of the file, as written. The whole thing — 472 lines — stays where its author put it; the contents beside it link to each section on GitHub.

PixiJS exposes lightweight math primitives (Point, Matrix, shape classes) used throughout the library for transforms, hit testing, and coordinate conversion. Import pixi.js/math-extras to add vector operations (add, dot, magnitude, reflect) and Rectangle intersection/union helpers.

Quick Start

const parent = new Container();
parent.position.set(100, 100);
parent.scale.set(2);
app.stage.addChild(parent);

const child = new Container();
child.position.set(50, 50);
parent.addChild(child);

const globalPt = child.toGlobal(new Point(0, 0));

const m = new Matrix()
  .translate(100, 50)
  .rotate(Math.PI / 4)
  .scale(2, 2);
const world = m.apply(new Point(10, 20));

const hitArea = new Rectangle(0, 0, 200, 100);
console.log(hitArea.contains(50, 50));

Related skills: pixijs-scene-container (transform properties), pixijs-events (hitArea usage), pixijs-scene-core-concepts (culling with Rectangle).

Core Patterns

Point and ObservablePoint

Point is a simple {x, y} value type. ObservablePoint fires a callback when x or y changes; it is used internally by Container's position, scale, pivot, origin, and skew.

import { Point } from "pixi.js";

const p = new Point(10, 20);
p.set(30, 40); // set both
p.set(50); // x=50, y=50

const clone = p.clone();
console.log(p.equals(clone)); // true

p.copyFrom({ x: 1, y: 2 }); // accepts any PointData

// Point.shared: temporary point, reset to (0,0) on each access
const temp = Point.shared;
temp.set(100, 200);
// do not store a reference to Point.shared

Container properties like position, scale, pivot, origin, and skew are ObservablePoints. Setting .x or .y on them triggers transform recalculation automatically.

import { Container } from "pixi.js";

const obj = new Container();
obj.position.set(100, 200); // triggers observer -> marks transform dirty
obj.position.x = 150; // also triggers observer

Matrix (2D affine transform)

Matrix represents a 3x3 affine transform: | a c tx | b d ty | 0 0 1 |. It supports translate, scale, rotate, append, prepend, invert, and decompose.

Read the full file on GitHub · 472 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 472 lines · 199 tokens per session scan A d76cad1325f9

Subscribe to this mod's changes

pixi-math is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 199 tokens to every session and 4,272 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. It is 98% identical to pixijs-math, differing in 2 lines, and is treated as a copy.

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