pixijs-math

pixijs-math is a skill for Claude Code from pixijs/pixijs-skills. It costs 199 tokens per session (4,272 once invoked), scanned A, original, MIT.

A PixiJS v8 reference for points, vectors, matrices, geometric shapes, and rectangles. PixiJS is a JavaScript library for rendering interactive graphics.

In plain words
What is it for?
Positioning and transforming objects, converting between local and global coordinates, defining hit areas, and testing shape intersections or containment.
Why use it?
It helps prevent mistakes when converting coordinates, applying transformations, calculating bounds, or checking whether a point lies inside a shape.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the pixijs-skills plugin — 26 skills shipped together

not rated 330repo +5 3mo ago A scan Socket: passSnyk: passSkillSpector: pass 199 tokens original MIT

Good fit Positioning and transforming objects, converting between local and global coordinates, defining hit areas, and testing shape intersections or containment.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pixijs/pixijs-skills/pixijs-math
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pixijs/pixijs-skills --skill pixijs-math
Clone the repo
git clone --depth 1 https://github.com/pixijs/pixijs-skills

Made for: Claude Code.

Or install pixijs-skills, the plugin that ships this one along with the rest of its 26 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixijs-math

README.md
[![agentmods](https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-math/github.svg)](https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-math)
Your own site
<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-math"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-math/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixijs-math

Your own site · 80×15
<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-math"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-math.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 199 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,272 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 15 Apr 2026
  • Snyk pass 15 Apr 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00199 $0.04272
Opus 5 $0.00100 $0.02136
Sonnet 5 $0.00040 $0.00854
Haiku 4.5 $0.00020 $0.00427

Measured 13d ago against content hash ed28b8da0b26, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

pixijs-math scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

  • pixi-math — 98% identical, 2 lines differ
skills/pixijs-math/SKILL.md · 472 lines

How it starts

The opening of the file, as written. The whole thing — 472 lines — stays where its author put it; the contents beside it link to each section on GitHub.

PixiJS exposes lightweight math primitives (Point, Matrix, shape classes) used throughout the library for transforms, hit testing, and coordinate conversion. Import pixi.js/math-extras to add vector operations (add, dot, magnitude, reflect) and Rectangle intersection/union helpers.

Quick Start

const parent = new Container();
parent.position.set(100, 100);
parent.scale.set(2);
app.stage.addChild(parent);

const child = new Container();
child.position.set(50, 50);
parent.addChild(child);

const globalPt = child.toGlobal(new Point(0, 0));

const m = new Matrix()
  .translate(100, 50)
  .rotate(Math.PI / 4)
  .scale(2, 2);
const world = m.apply(new Point(10, 20));

const hitArea = new Rectangle(0, 0, 200, 100);
console.log(hitArea.contains(50, 50));

Related skills: pixijs-scene-container (transform properties), pixijs-events (hitArea usage), pixijs-scene-core-concepts (culling with Rectangle).

Core Patterns

Point and ObservablePoint

Point is a simple {x, y} value type. ObservablePoint fires a callback when x or y changes; it is used internally by Container's position, scale, pivot, origin, and skew.

import { Point } from "pixi.js";

const p = new Point(10, 20);
p.set(30, 40); // set both
p.set(50); // x=50, y=50

const clone = p.clone();
console.log(p.equals(clone)); // true

p.copyFrom({ x: 1, y: 2 }); // accepts any PointData

// Point.shared: temporary point, reset to (0,0) on each access
const temp = Point.shared;
temp.set(100, 200);
// do not store a reference to Point.shared

Container properties like position, scale, pivot, origin, and skew are ObservablePoints. Setting .x or .y on them triggers transform recalculation automatically.

import { Container } from "pixi.js";

const obj = new Container();
obj.position.set(100, 200); // triggers observer -> marks transform dirty
obj.position.x = 150; // also triggers observer

Matrix (2D affine transform)

Matrix represents a 3x3 affine transform: | a c tx | b d ty | 0 0 1 |. It supports translate, scale, rotate, append, prepend, invert, and decompose.

Read the full file on GitHub · 472 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 472 lines · 199 tokens per session scan A ed28b8da0b26

Subscribe to this mod's changes

pixijs-math is a skill published in the GitHub repository pixijs/pixijs-skills (330 stars, last pushed 3mo ago), licensed MIT. It adds 199 tokens to every session and 4,272 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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