pixi-scene-container

pixi-scene-container is a skill for Claude Code, Codex from bullish0x/GameStudio. It costs 147 tokens per session (3,726 once invoked), scanned A, a copy of pixijs-scene-container, MIT.

A guide to using PixiJS containers, which are groups in the scene that hold display objects and apply position, scale, rotation, transparency, and drawing order to them.

In plain words
What is it for?
Use it to build groups such as characters, game levels, menus, and other multi-object parts of a PixiJS scene.
Why use it?
It makes it easier to organize related objects and transform them together without updating every child separately.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to build groups such as characters, game levels, menus, and other multi-object parts of a PixiJS scene.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/pixi-scene-container
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill pixi-scene-container
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixi-scene-container

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-scene-container/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/pixi-scene-container)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-scene-container"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-scene-container/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixi-scene-container

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-scene-container"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-scene-container.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 147 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,726 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00147 $0.03726
Opus 5 $0.00073 $0.01863
Sonnet 5 $0.00029 $0.00745
Haiku 4.5 $0.00015 $0.00373

Measured 8d ago against content hash 4442eacfea3a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

pixi-scene-container scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to pixijs-scene-container — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/pixi-scene-container/SKILL.md · 346 lines

How it starts

The opening of the file, as written. The whole thing — 346 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Container is the general-purpose node of the PixiJS v8 scene graph. It holds children and applies transforms, alpha, tint, and blend mode to its whole subtree. Every display object you make will either be a Container you're building a branch on, or a leaf (Sprite, Graphics, Text, Mesh) that you nest inside one.

Assumes familiarity with pixijs-scene-core-concepts.

Quick Start

const group = new Container({
  label: "hero-group",
  x: 200,
  y: 150,
  sortableChildren: true,
});

const body = new Sprite(await Assets.load("body.png"));
const head = new Sprite(await Assets.load("head.png"));
head.position.set(0, -40);
head.zIndex = 1;

group.addChild(body, head);
group.pivot.set(group.width / 2, group.height / 2);
group.scale.set(1.5);

app.stage.addChild(group);

Related skills: pixijs-scene-core-concepts (scene graph mental model, masking, layers, render groups), pixijs-scene-sprite / pixijs-scene-graphics / pixijs-scene-text / pixijs-scene-mesh (leaf objects that go inside containers), pixijs-events (eventMode, hit testing), pixijs-math (Matrix, toGlobal/toLocal detail), pixijs-performance (cacheAsTexture, culling, render groups).

Core Patterns

Constructor options

const container = new Container({
  label: "world",
  x: 100,
  y: 50,
  scale: 2,
  rotation: Math.PI / 4,
  alpha: 0.8,
  visible: true,
  tint: 0xffaa00,
  blendMode: "add",
  sortableChildren: true,
  isRenderGroup: true,
  origin: { x: 0, y: 0 },
  boundsArea: new Rectangle(0, 0, 1920, 1080),
});

All Container options (position, scale, tint, label, filters, zIndex, etc.) are also valid here — see skills/pixijs-scene-core-concepts/references/constructor-options.md.

The Container constructor uses assignWithIgnore to bulk-copy every field in the options object onto the instance except children, parent, and effects. Any public property of Container is a valid constructor option: cullable, cullArea, mask, filterArea, eventMode, hitArea, and so on. The options block above groups the most common ones; see the shared reference above for the full list.

Read the full file on GitHub · 346 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 346 lines · 147 tokens per session scan A 4442eacfea3a

Subscribe to this mod's changes

pixi-scene-container is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 147 tokens to every session and 3,726 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to pixijs-scene-container, differing in 2 lines, and is treated as a copy.

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