pixijs-scene-container

pixijs-scene-container is a skill for Claude Code from pixijs/pixijs-skills. It costs 147 tokens per session (3,726 once invoked), scanned A, original, MIT.

Instructions for grouping, positioning, and transforming objects in PixiJS v8, a JavaScript library for drawing interactive graphics.

In plain words
What is it for?
Creating and managing display-object groups, adding or removing children, changing transforms, ordering layers, and applying shared visual properties to a group.
Why use it?
They explain how parent objects affect their children, making it easier to organize scenes and control movement, size, rotation, layering, and visibility.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the pixijs-skills plugin — 26 skills shipped together

not rated 330repo +5 3mo ago A scan Socket: passSnyk: passSkillSpector: pass 147 tokens original MIT

Good fit Creating and managing display-object groups, adding or removing children, changing transforms, ordering layers, and applying shared visual properties to a group.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pixijs/pixijs-skills/pixijs-scene-container
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pixijs/pixijs-skills --skill pixijs-scene-container
Clone the repo
git clone --depth 1 https://github.com/pixijs/pixijs-skills

Made for: Claude Code.

Or install pixijs-skills, the plugin that ships this one along with the rest of its 26 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixijs-scene-container

README.md
[![agentmods](https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-container/github.svg)](https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-container)
Your own site
<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-container"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-container/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixijs-scene-container

Your own site · 80×15
<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-container"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-container.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 147 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,726 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 16 Apr 2026
  • Snyk pass 16 Apr 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00147 $0.03726
Opus 5 $0.00073 $0.01863
Sonnet 5 $0.00029 $0.00745
Haiku 4.5 $0.00015 $0.00373

Measured 13d ago against content hash 8d4ba1f4a3a7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

pixijs-scene-container scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/pixijs-scene-container/SKILL.md · 346 lines

How it starts

The opening of the file, as written. The whole thing — 346 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Container is the general-purpose node of the PixiJS v8 scene graph. It holds children and applies transforms, alpha, tint, and blend mode to its whole subtree. Every display object you make will either be a Container you're building a branch on, or a leaf (Sprite, Graphics, Text, Mesh) that you nest inside one.

Assumes familiarity with pixijs-scene-core-concepts.

Quick Start

const group = new Container({
  label: "hero-group",
  x: 200,
  y: 150,
  sortableChildren: true,
});

const body = new Sprite(await Assets.load("body.png"));
const head = new Sprite(await Assets.load("head.png"));
head.position.set(0, -40);
head.zIndex = 1;

group.addChild(body, head);
group.pivot.set(group.width / 2, group.height / 2);
group.scale.set(1.5);

app.stage.addChild(group);

Related skills: pixijs-scene-core-concepts (scene graph mental model, masking, layers, render groups), pixijs-scene-sprite / pixijs-scene-graphics / pixijs-scene-text / pixijs-scene-mesh (leaf objects that go inside containers), pixijs-events (eventMode, hit testing), pixijs-math (Matrix, toGlobal/toLocal detail), pixijs-performance (cacheAsTexture, culling, render groups).

Core Patterns

Constructor options

const container = new Container({
  label: "world",
  x: 100,
  y: 50,
  scale: 2,
  rotation: Math.PI / 4,
  alpha: 0.8,
  visible: true,
  tint: 0xffaa00,
  blendMode: "add",
  sortableChildren: true,
  isRenderGroup: true,
  origin: { x: 0, y: 0 },
  boundsArea: new Rectangle(0, 0, 1920, 1080),
});

All Container options (position, scale, tint, label, filters, zIndex, etc.) are also valid here — see skills/pixijs-scene-core-concepts/references/constructor-options.md.

The Container constructor uses assignWithIgnore to bulk-copy every field in the options object onto the instance except children, parent, and effects. Any public property of Container is a valid constructor option: cullable, cullArea, mask, filterArea, eventMode, hitArea, and so on. The options block above groups the most common ones; see the shared reference above for the full list.

Read the full file on GitHub · 346 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 346 lines · 147 tokens per session scan A 8d4ba1f4a3a7

Subscribe to this mod's changes

pixijs-scene-container is a skill published in the GitHub repository pixijs/pixijs-skills (330 stars, last pushed 3mo ago), licensed MIT. It adds 147 tokens to every session and 3,726 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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