Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add bullish0x/GameStudio --skill pixi-scene-gifgit clone --depth 1 https://github.com/bullish0x/GameStudioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/bullish0x/gamestudio/pixi-scene-gif)<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-scene-gif"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-scene-gif/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-scene-gif"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-scene-gif.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00115 | $0.02355 |
| Opus 5 | $0.00057 | $0.01177 |
| Sonnet 5 | $0.00023 | $0.00471 |
| Haiku 4.5 | $0.00012 | $0.00235 |
Grade A, and why
pixi-scene-gif scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to pixijs-scene-gif — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 234 lines — stays where its author put it; the contents beside it link to each section on GitHub.
GifSprite plays an animated GIF as a display object. Assets.load('animation.gif') returns a GifSource (not a Texture), and you wrap that in a GifSprite. Requires a side-effect import 'pixi.js/gif' to register the loader extension.
Assumes familiarity with pixijs-scene-core-concepts. GifSprite extends Sprite, so it is a leaf: do not nest children inside it. Wrap multiple GifSprite instances in a Container to group them.
Quick Start
import "pixi.js/gif";
import { GifSprite } from "pixi.js/gif";
const source = await Assets.load("animation.gif");
const gif = new GifSprite({
source,
autoPlay: true,
loop: true,
animationSpeed: 1,
});
gif.anchor.set(0.5);
gif.x = app.screen.width / 2;
gif.y = app.screen.height / 2;
app.stage.addChild(gif);
[!NOTE] GIFs decode every frame into a separate canvas texture. For performance-critical animations with many frames, prefer a spritesheet with
AnimatedSprite— it uses a single atlas texture and batches better on the GPU.
Related skills: pixijs-scene-core-concepts (scene graph basics), pixijs-scene-sprite (AnimatedSprite for spritesheet-based animation), pixijs-assets (Assets.load, caching, unloading), pixijs-ticker (frame timing), pixijs-performance (texture memory).
Constructor options
GifSpriteOptions extends Omit<SpriteOptions, 'texture'>; texture is managed internally (set from source.textures[0] and swapped per frame). All other Sprite options (anchor, scale, tint, roundPixels, etc.) are valid, and all Container options (position, scale, tint, label, filters, zIndex, etc.) are also valid here — see skills/pixijs-scene-core-concepts/references/constructor-options.md.
Leaf-specific options added by GifSpriteOptions:
| Option | Type | Default | Description |
|---|---|---|---|
source |
GifSource |
— | Required. The parsed GIF data returned by Assets.load('file.gif'). Can be shared across multiple GifSprite instances. |
autoPlay |
boolean |
true |
Start playback immediately on construction. If false, you must call gif.play() to begin. |
loop |
boolean |
true |
Repeat the animation on reaching the last frame. When false, the sprite stops at the final frame and fires onComplete. |
animationSpeed |
number |
1 |
Multiplier on the GIF's native frame timing. 2 runs at double speed; 0.5 runs at half. |
autoUpdate |
boolean |
true |
Connect playback to Ticker.shared. Set to false to drive updates yourself via gif.update(ticker). |
fps |
number |
30 |
Fallback frame rate for GIFs that do not specify per-frame delays. |
onComplete |
() => void | null |
null |
Called when a non-looping animation reaches the last frame. |
onLoop |
() => void | null |
null |
Called each time a looping animation wraps around. |
onFrameChange |
(frame: number) => void | null |
null |
Called every time the displayed frame index changes. |
scaleMode |
SCALE_MODE |
'linear' |
Deprecated since 8.13.0 — pass scaleMode via Assets.load(..., { data: { scaleMode } }) instead. |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 234 lines · 115 tokens per session scan A d4ccb06759ab
pixi-scene-gif is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 115 tokens to every session and 2,355 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to pixijs-scene-gif, differing in 2 lines, and is treated as a copy.
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