pixijs-scene-gif

pixijs-scene-gif is a skill for Claude Code from pixijs/pixijs-skills. It costs 115 tokens per session (2,355 once invoked), scanned A, original, MIT.

A PixiJS v8 skill for loading and playing animated GIF files as scene objects. A GIF is an image file containing multiple frames that play in sequence.

In plain words
What is it for?
Use it when a PixiJS application needs to display, start, stop, loop, clone, or monitor an animated GIF.
Why use it?
It handles GIF playback controls such as looping, stopping, speed, and frame callbacks. It also points out that GIFs use a separate canvas texture for each frame, which can cost more than a spritesheet.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the pixijs-skills plugin — 26 skills shipped together

not rated 330repo +5 3mo ago A scan Socket: passSnyk: passSkillSpector: warn 115 tokens original MIT

Good fit Use it when a PixiJS application needs to display, start, stop, loop, clone, or monitor an animated GIF.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pixijs/pixijs-skills/pixijs-scene-gif
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pixijs/pixijs-skills --skill pixijs-scene-gif
Clone the repo
git clone --depth 1 https://github.com/pixijs/pixijs-skills

Made for: Claude Code.

Or install pixijs-skills, the plugin that ships this one along with the rest of its 26 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixijs-scene-gif

README.md
[![agentmods](https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-gif/github.svg)](https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-gif)
Your own site
<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-gif"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-gif/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixijs-scene-gif

Your own site · 80×15
<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-gif"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-gif.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 115 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,355 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 15 Apr 2026
  • Snyk pass 15 Apr 2026
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Prompt Injection · line 44
    Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.
    Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00115 $0.02355
Opus 5 $0.00057 $0.01177
Sonnet 5 $0.00023 $0.00471
Haiku 4.5 $0.00012 $0.00235

Measured 12d ago against content hash 9f8e2f9e2c70, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

pixijs-scene-gif scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/pixijs-scene-gif/SKILL.md · 234 lines

How it starts

The opening of the file, as written. The whole thing — 234 lines — stays where its author put it; the contents beside it link to each section on GitHub.

GifSprite plays an animated GIF as a display object. Assets.load('animation.gif') returns a GifSource (not a Texture), and you wrap that in a GifSprite. Requires a side-effect import 'pixi.js/gif' to register the loader extension.

Assumes familiarity with pixijs-scene-core-concepts. GifSprite extends Sprite, so it is a leaf: do not nest children inside it. Wrap multiple GifSprite instances in a Container to group them.

Quick Start

import "pixi.js/gif";
import { GifSprite } from "pixi.js/gif";

const source = await Assets.load("animation.gif");

const gif = new GifSprite({
  source,
  autoPlay: true,
  loop: true,
  animationSpeed: 1,
});

gif.anchor.set(0.5);
gif.x = app.screen.width / 2;
gif.y = app.screen.height / 2;

app.stage.addChild(gif);

[!NOTE] GIFs decode every frame into a separate canvas texture. For performance-critical animations with many frames, prefer a spritesheet with AnimatedSprite — it uses a single atlas texture and batches better on the GPU.

Related skills: pixijs-scene-core-concepts (scene graph basics), pixijs-scene-sprite (AnimatedSprite for spritesheet-based animation), pixijs-assets (Assets.load, caching, unloading), pixijs-ticker (frame timing), pixijs-performance (texture memory).

Constructor options

GifSpriteOptions extends Omit<SpriteOptions, 'texture'>; texture is managed internally (set from source.textures[0] and swapped per frame). All other Sprite options (anchor, scale, tint, roundPixels, etc.) are valid, and all Container options (position, scale, tint, label, filters, zIndex, etc.) are also valid here — see skills/pixijs-scene-core-concepts/references/constructor-options.md.

Leaf-specific options added by GifSpriteOptions:

Option Type Default Description
source GifSource Required. The parsed GIF data returned by Assets.load('file.gif'). Can be shared across multiple GifSprite instances.
autoPlay boolean true Start playback immediately on construction. If false, you must call gif.play() to begin.
loop boolean true Repeat the animation on reaching the last frame. When false, the sprite stops at the final frame and fires onComplete.
animationSpeed number 1 Multiplier on the GIF's native frame timing. 2 runs at double speed; 0.5 runs at half.
autoUpdate boolean true Connect playback to Ticker.shared. Set to false to drive updates yourself via gif.update(ticker).
fps number 30 Fallback frame rate for GIFs that do not specify per-frame delays.
onComplete () => void | null null Called when a non-looping animation reaches the last frame.
onLoop () => void | null null Called each time a looping animation wraps around.
onFrameChange (frame: number) => void | null null Called every time the displayed frame index changes.
scaleMode SCALE_MODE 'linear' Deprecated since 8.13.0 — pass scaleMode via Assets.load(..., { data: { scaleMode } }) instead.

Read the full file on GitHub · 234 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 234 lines · 115 tokens per session scan A 9f8e2f9e2c70

Subscribe to this mod's changes

pixijs-scene-gif is a skill published in the GitHub repository pixijs/pixijs-skills (330 stars, last pushed 3mo ago), licensed MIT. It adds 115 tokens to every session and 2,355 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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