Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add pixijs/pixijs-skills --skill pixijs-scene-gifgit clone --depth 1 https://github.com/pixijs/pixijs-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-gif)<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-gif"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-gif/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/pixijs/pixijs-skills/pixijs-scene-gif"><img src="https://agentmods.dev/badge/skills/pixijs/pixijs-skills/pixijs-scene-gif.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Prompt Injection · line 44 Large whitespace padding was detected (a block of blank lines or a long run of spaces). This can push injected instructions below or to the right of the visible area so a human reviewer never sees them while the agent still reads them. Manual review of the hidden content is recommended.Fix: Remove the large whitespace padding (blank-line blocks or long space runs) and review any content hidden below or to the right of it. Keep skill files compact and reviewable so no instructions can be
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00115 | $0.02355 |
| Opus 5 | $0.00057 | $0.01177 |
| Sonnet 5 | $0.00023 | $0.00471 |
| Haiku 4.5 | $0.00012 | $0.00235 |
Grade A, and why
pixijs-scene-gif scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- pixi-scene-gif — 100% identical, 2 lines differ
How it starts
The opening of the file, as written. The whole thing — 234 lines — stays where its author put it; the contents beside it link to each section on GitHub.
GifSprite plays an animated GIF as a display object. Assets.load('animation.gif') returns a GifSource (not a Texture), and you wrap that in a GifSprite. Requires a side-effect import 'pixi.js/gif' to register the loader extension.
Assumes familiarity with pixijs-scene-core-concepts. GifSprite extends Sprite, so it is a leaf: do not nest children inside it. Wrap multiple GifSprite instances in a Container to group them.
Quick Start
import "pixi.js/gif";
import { GifSprite } from "pixi.js/gif";
const source = await Assets.load("animation.gif");
const gif = new GifSprite({
source,
autoPlay: true,
loop: true,
animationSpeed: 1,
});
gif.anchor.set(0.5);
gif.x = app.screen.width / 2;
gif.y = app.screen.height / 2;
app.stage.addChild(gif);
[!NOTE] GIFs decode every frame into a separate canvas texture. For performance-critical animations with many frames, prefer a spritesheet with
AnimatedSprite— it uses a single atlas texture and batches better on the GPU.
Related skills: pixijs-scene-core-concepts (scene graph basics), pixijs-scene-sprite (AnimatedSprite for spritesheet-based animation), pixijs-assets (Assets.load, caching, unloading), pixijs-ticker (frame timing), pixijs-performance (texture memory).
Constructor options
GifSpriteOptions extends Omit<SpriteOptions, 'texture'>; texture is managed internally (set from source.textures[0] and swapped per frame). All other Sprite options (anchor, scale, tint, roundPixels, etc.) are valid, and all Container options (position, scale, tint, label, filters, zIndex, etc.) are also valid here — see skills/pixijs-scene-core-concepts/references/constructor-options.md.
Leaf-specific options added by GifSpriteOptions:
| Option | Type | Default | Description |
|---|---|---|---|
source |
GifSource |
— | Required. The parsed GIF data returned by Assets.load('file.gif'). Can be shared across multiple GifSprite instances. |
autoPlay |
boolean |
true |
Start playback immediately on construction. If false, you must call gif.play() to begin. |
loop |
boolean |
true |
Repeat the animation on reaching the last frame. When false, the sprite stops at the final frame and fires onComplete. |
animationSpeed |
number |
1 |
Multiplier on the GIF's native frame timing. 2 runs at double speed; 0.5 runs at half. |
autoUpdate |
boolean |
true |
Connect playback to Ticker.shared. Set to false to drive updates yourself via gif.update(ticker). |
fps |
number |
30 |
Fallback frame rate for GIFs that do not specify per-frame delays. |
onComplete |
() => void | null |
null |
Called when a non-looping animation reaches the last frame. |
onLoop |
() => void | null |
null |
Called each time a looping animation wraps around. |
onFrameChange |
(frame: number) => void | null |
null |
Called every time the displayed frame index changes. |
scaleMode |
SCALE_MODE |
'linear' |
Deprecated since 8.13.0 — pass scaleMode via Assets.load(..., { data: { scaleMode } }) instead. |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 234 lines · 115 tokens per session scan A 9f8e2f9e2c70
pixijs-scene-gif is a skill published in the GitHub repository pixijs/pixijs-skills (330 stars, last pushed 3mo ago), licensed MIT. It adds 115 tokens to every session and 2,355 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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