pixi-scene-mesh

pixi-scene-mesh is a skill for Claude Code, Codex from bullish0x/GameStudio. It costs 127 tokens per session (1,694 once invoked), scanned A, a copy of pixijs-scene-mesh, MIT.

A guide to rendering custom 2D geometry in PixiJS version 8, a JavaScript library for interactive graphics. It covers textured meshes, vertex positions, UV coordinates, indices, and shape-specific mesh types.

In plain words
What is it for?
Use it to build deformable surfaces, ropes, planes, perspective effects, and custom-shader geometry in PixiJS.
Why use it?
Drawing shapes that are more complex than rectangles or simple images requires controlling their vertices and texture mapping. This explains which mesh type fits each shape.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to build deformable surfaces, ropes, planes, perspective effects, and custom-shader geometry in PixiJS.

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Install with agentmods
npx agentmods add skills/bullish0x/gamestudio/pixi-scene-mesh
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add bullish0x/GameStudio --skill pixi-scene-mesh
Clone the repo
git clone --depth 1 https://github.com/bullish0x/GameStudio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pixi-scene-mesh

README.md
[![agentmods](https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-scene-mesh/github.svg)](https://agentmods.dev/skills/bullish0x/gamestudio/pixi-scene-mesh)
Your own site
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-scene-mesh"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-scene-mesh/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pixi-scene-mesh

Your own site · 80×15
<a href="https://agentmods.dev/skills/bullish0x/gamestudio/pixi-scene-mesh"><img src="https://agentmods.dev/badge/skills/bullish0x/gamestudio/pixi-scene-mesh.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 127 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,694 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00127 $0.01694
Opus 5 $0.00063 $0.00847
Sonnet 5 $0.00025 $0.00339
Haiku 4.5 $0.00013 $0.00169

Measured 9d ago against content hash e0f7c46eb620, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

pixi-scene-mesh scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to pixijs-scene-mesh — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/pixi-scene-mesh/SKILL.md · 142 lines

How it starts

The opening of the file, as written. The whole thing — 142 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Meshes render arbitrary 2D (or perspective-projected) geometry with a texture or custom shader. PixiJS ships the base Mesh class plus four specialized subclasses for common shapes: MeshSimple, MeshPlane, MeshRope, and PerspectiveMesh. Pick the subclass that matches your shape; drop to the base Mesh when you need full vertex-level control or a custom shader.

Assumes familiarity with pixijs-scene-core-concepts. Meshes are leaf nodes; they cannot have children. Wrap multiple meshes in a Container to group them.

Quick Start

const texture = await Assets.load("pattern.png");

const geometry = new MeshGeometry({
  positions: new Float32Array([0, 0, 100, 0, 100, 100, 0, 100]),
  uvs: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),
  indices: new Uint32Array([0, 1, 2, 0, 2, 3]),
  topology: "triangle-list",
});

const mesh = new Mesh({
  geometry,
  texture,
  roundPixels: false,
});
app.stage.addChild(mesh);

Every Mesh subclass takes a single options object. The base Mesh requires a geometry; subclasses (MeshSimple, MeshPlane, MeshRope, PerspectiveMesh) build the geometry internally and require a texture instead. See each variant's reference for the full field list.

Variants

Variant Use when Trade-offs Reference
Mesh Full control, custom geometry, custom shaders You build the MeshGeometry yourself references/mesh.md
MeshSimple Quick textured shapes with per-frame vertex animation Thin wrapper; auto-updates the vertex buffer references/mesh-simple.md
MeshPlane Subdivided textured rectangle for distortion effects Fixed topology; verticesX/verticesY control density references/mesh-plane.md
MeshRope Texture following a polyline path Bent at each point; needs many points for smooth curves references/mesh-rope.md
PerspectiveMesh 2D plane with perspective corners Not true 3D; UV-level perspective correction only references/mesh-perspective.md

Read the full file on GitHub · 142 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 142 lines · 127 tokens per session scan A e0f7c46eb620

Subscribe to this mod's changes

pixi-scene-mesh is a skill published in the GitHub repository bullish0x/GameStudio (12 stars, last pushed 3mo ago), licensed MIT. It adds 127 tokens to every session and 1,694 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to pixijs-scene-mesh, differing in 2 lines, and is treated as a copy.

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